Sign in to follow this  
reaperrar

Change FoV/AspectRatio in view frustum?

Recommended Posts

Using a perspective camera in a 3D world...

Given:
a frustum with values FLeft, FRight, FBottom, FTop, FNear, FFar,
a desired vertical FoV (VFov)
aspect ratio (AR) (defined as WindowWidth/WindowHeight)

... how are the VFov and AR applied to the frustum? I'm working with code that only allows me to set the frustum of camera.

EDIT: No replies... is what I ask even possible? Edited by reaperrar

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this