• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
tom_mai78101

When you see a topic asking for programming help, what do you do about it?

9 posts in this topic

Whenever I see topics asking for help, instead of helping, I slack off. I always get the feeling that whatever problems they are having, it's mostly isolated problems that generic developers can't help out without assistances from the problem askers' themselves.

For instance, Android Logcat errors. Topic came up, asks for any clues on what the error means, I looked at the title, thought to myself the errors could be anything, gave up, I move on.

For another instance, a generic, conceptual topic. I can easily come up with answers, proudly post my thoughts, ended up being overshadowed by other, more accurate answers, gave up, I move on.

I don't know how others feel when they post stuffs, but when they do, I tend to think of them as speaking in an important meeting; A meeting where there's no specific goals.
0

Share this post


Link to post
Share on other sites
There's been many times that i've written out an potential explanation/helpful information in the quick reply for someone's problem, only to cancel out and erase everything without posting, simply because either someone else has already given an answer to a satisfactory(most commonly i realize this when i've read other's posts, begin to write mine, and realize i'm just re-iterating the same information.), or that the information i'm giving might not be accurate, so i rather sit on the topic, and see what other's say before i chime in(if i do at all).

however I do sometimes come across a thread where no one has responded, and I decide to toss my 0.02$ to try and help them=-). Edited by slicer4ever
0

Share this post


Link to post
Share on other sites
[quote name='tom_mai78101' timestamp='1348568869' post='4983517']
Whenever I see topics asking for help, instead of helping, I slack off. I always get the feeling that whatever problems they are having, it's mostly isolated problems that generic developers can't help out without assistances from the problem askers' themselves.[/quote]
Almost all the topics in the programming sections are asking for help. 'Isolated problems' are rarely isolated problems. Problems that seem isolated are part of the reason that GDnet is number 1 in a crapload of google search results.

If you can't answer the question without more information, then ask for more information. More often than not the information is left out because of ignorance of what to include in the question. Not to make it more difficult on the answerers. Education, as usual, is the answer; not indifference.

[quote]For instance, Android Logcat errors. Topic came up, asks for any clues on what the error means, I looked at the title, thought to myself the errors could be anything, gave up, I move on.[/quote]
Thread subjects could very often be better titled, but I don't personally judge thread's by their titles. Sometimes the ones with the vaguest titles have some of the best information as the road to the eventual answer requires extra information, which can be invaluable.

[quote]For another instance, a generic, conceptual topic. I can easily come up with answers, proudly post my thoughts, ended up being overshadowed by other, more accurate answers, gave up, I move on.
[/quote]
I think the problem is that you feel like threads where you are overshadowed are useless. I find them to be highly valuable. View forums as a place to both consume and share knowledge. Topics where you have nothing new to contribute are not necessarily topics where you have nothing new to learn. Your outlook seems rather defeatist in that regard.
0

Share this post


Link to post
Share on other sites
It's how I describe my feelings for it, hence I say them as instances. Words can't describe feelings more than an grain of salt, get it? [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

I guess my outlook of life is more sadistic than ever, so it may have an impact on my outlook on programming topics. I don't know. Mixed feelings aren't my specialty.


[quote name='GeneralQuery' timestamp='1348571057' post='4983524']
I'm not following... what do you mean by "a meeting where there's no specific goals"?
[/quote]

It's an inaccurate depiction of a sense of feeling that people around you are talking about something you don't know. Since you don't really know, you couldn't determine what specific goals they are talking about. Henceforth.

[quote name='Dwarf King' timestamp='1348572952' post='4983531']
Why is this not under general programming?
[/quote]

I thought the Lounge is a bit more fitting to this. Can't say why not... Edited by tom_mai78101
0

Share this post


Link to post
Share on other sites
Tom, if you don't know the answer to somebody's question, you are doing the right thing by not answering it. Don't feel badly about it. Somebody else can usually answer the question.
0

Share this post


Link to post
Share on other sites
[quote]
[quote name='GeneralQuery' timestamp='1348571057' post='4983524']
I'm not following... what do you mean by "a meeting where there's no specific goals"?
[/quote]

It's an inaccurate depiction of a sense of feeling that people around you are talking about something you don't know. Since you don't really know, you couldn't determine what specific goals they are talking about. Henceforth.[/quote]

Ok, gotcha. Sloper's right, not answering is actually far more beneficial than adding more noise to the channel with inaccurate information. It's a problem that's prolific on a lot of other forums I frequent, I'd say it's a measure of one's broader "usefulness" to the community to know when to chime in and when to keep out of a thread. I personally have a rule that if I cannot comprehensively justify my position then I do not answer. That doesn't mean that I'm always right, rather I don't like adding noise in the form of an uninformed response or naive guesswork.

edit: fixed quote Edited by GeneralQuery
0

Share this post


Link to post
Share on other sites
Usually I don't have too much time or interest in answering in general. Sometimes I write up long posts with illustrations. Sometimes I want to post a long and illustrated post but I don't have time and a shorter quick version of the reply would even be more harmful than not replying.

Most of the time I just post some random BS. It's hard to explain stuff so (at least for me) answering does take a good amount of effort, thinking over the matter, probably picture making, etc. A "well" written post with the 5-6-7-more edits, verifying, thinking over again and again, etc sometimes takes more than an hour to me. One post.

Sometimes I don't have time or opportunity to follow up the thread which is required in most cases. Sometimes if someone posts something useful in a thread then other's tend not to reply, and "pass the responsibility" of sorting out the question to the poster of the first useful reply. Maybe it's a false observation though. Edited by szecs
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0