Jump to content
  • Advertisement
Sign in to follow this  
mrheisenberg

Where can I find beginner info on working with a Geometry Shader with an Output Stream?

This topic is 2120 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello,I read some threads about using a geometry shader to cull vertices that are not inside a view frustum,however I can't find a basic explanation or tutorial of how to set it up anywhere.I can't find it in the SDK examples either.Anyone have a source for a tutorial or demonstration of it?Is it really faster than CPU culling,cause the other culling method,that actualy was in the sdk(DrawPredicated) ran slower with the feature turned on than when not culling.

Share this post


Link to post
Share on other sites
Advertisement

If you have directx SDK intalled click start on windows and search>directx documentation c++>tutorials and samples >direct3D10 >shader tutorials>tutorial 13


http://msdn.microsof...esktop/bb509609


yeah I checked that one out,but I was interested in learning about this whole output stream business,which doesn't seem to be covered in tutorial 13

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!