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CScriptBuilder bug

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Hi [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

if defined AS_PROCESS_METADATA - CScriptBuilder crash on this script code:

std::string script = "class "; Edited by Andreas Jonsson

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I couldn't reproduce the crash. But I made some code changes in revision 1427 that I think may have caused the crash for you.

Let me know if the problem still persists.

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I use revision 1427

you can see imgae

pos == 6

[url="http://gyazo.com/da7e15d3a0e96f4d1e4987b7166d540b"]http://gyazo.com/da7...e4987b7166d540b[/url]

[CODE]std::string scirt_text = "class ";
builder.AddSectionFromMemory( scirt_text.c_str() , "test" );
builder.BuildModule();[/CODE] Edited by FDsagizi

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What compiler are you using?

I can only imagine the crash is due to the modifiedScript[pos] accessing one byte beyond the size of the string. Still, the code is only reading from this position, so it shouldn't crash.

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I've made another change in revision 1428, so now the modifiedScript[pos] won't be called when the position is already beyond the size of the script.

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