• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Liaison

The Foundry and Luxology Join Forces

0 posts in this topic

[i]Combined company offers new creative choice for cutting-edge game development[/i]

[b]London, 25th September 2012 –[/b] Leading visual effects software developer, The Foundry, today announced a merger with Luxology in a move that will expand the creative possibilities for game developers seeking to leverage high-end VFX and 3D software in their pipelines.

The Foundry brings a stable of award-winning 2D and 3D VFX software - including the industry standard compositor NUKE, and MARI, a 3D painting solution - to the table. Luxology offers its flagship product, modo®, which is a favourite of thousands of artists and designers worldwide. Both product lines have been heavily production-tested and are built with a strong emphasis on providing artist-friendly workflows.

[b]Bill Collis, CEO of The Foundry comments:[/b]
“We were impressed by modo's strong roots in the games market and by Luxology’s focus on creating artist-friendly, highly advanced technologies. The Foundry’s product portfolio is already used by leading games developers such as Blizzard and LucasArts. The Foundry and Luxology's products are highly complementary, and we both like our products to be open and flexible, so the customers can choose how they like to work. In the short term we will be continuing to develop the interaction between our products, which will be of immediate benefit to all of our customers. We can’t wait to see what our combined experience and knowledge will allow us to build in the long term.”

[b]Brad Peebler, President of Luxology comments:[/b]
“The Foundry has an impressive pedigree in the visual effects industry, where its products and attention to customers are second to none. Film production and game development have long been converging in terms of media, quality and deliverables. Joining forces with The Foundry will allow us to accelerate the development of modo as the preferred tool for the production of game assets and ultimately change the landscape for game developers everywhere.”

[b]Kim Libreri, VFX Supervisor on Star Wars 1313 comments:[/b]
“Having the Foundry and Luxology teams under one roof is really great news for the entertainment industry. Games, film and TV facilities are going to really benefit from the synergies this merger is going to create. Our combined industries have been going through great changes over the last few years and we are now under incredible pressure to create amazing content on ever-compressing schedules. Interactive artist feedback and intuitive WYSYWG content creation has been an important part of each company's tools but we have never seen an entire pipeline that maintains this philosophy throughout. Now the two companies are one, I think we can look forward to a future suite of tools that value creativity above everything else."

[b]ENDS[/b]

[b]About The Foundry[/b]

The Foundry is a world-leading innovator in visual effects technologies and is internationally renowned for its product design and collaborative approach. Founded in 1996, the company has established itself as a critical partner to major feature film studios and post production houses worldwide including The Mill, ILM, The Moving Picture Company, Walt Disney Animation, Weta Digital, Framestore, Sony Pictures Imageworks and Digital Domain.

The company's products have been used to create breathtaking effects sequences on a wide range of features, television projects and commercials. High profile examples include the 2012 Oscar® winners, "HUGO" (Best Visual Effects) and "Rango" (Best Animated Feature Film) as well as the EMMY award-winning "Boardwalk Empire."

The Academy of Motion Picture Arts and Sciences awarded a Sci-Tech Award® to The Foundry’s development team for the FURNACE image processing suite in 2007 – and the company now holds two products with AMPAS Sci-Tech Award® winning technology including high-end compositing system NUKE.

In 2011 The Foundry ranked 54th in The Sunday Times Tech Track (up three places from 2010), and debuted in both the Sunday Times International Track and the Deloitte Technology Fast 50 lists.

Backed by The Carlyle Group with a substantial portion still owned by the staff, The Foundry is run by its original management team.

© The Foundry, its logo and product names are registered trademarks in the UK, USA and/or other countries. Academy Award is a registered trademark of the Academy of Motion Picture Arts and Sciences. All other trademarks contained herein are the property of their respective owners.

[b]About Luxology[/b]

Based in Mountain View, Calif., Luxology® LLC is an technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2001, by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the computer graphics industry.

Luxology’s modo is at the centre of an active global user community producing models, images and animations of the highest quality. Luxology’s rendering technology is under licence to Dassault Systèmes SolidWorks Corporation and Bentley Systems, Incorporated.

More information on the company, its licensable Nexus technology, its flagship product modo® and a gallery of images from the Luxology community is available online at www.luxology.com.

[b]For further information please visit www.thefoundry.co.uk[/b]
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0