• Advertisement
Sign in to follow this  

Shadow for Directx9 Car Game

This topic is 1945 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,
I am trying to implement an Ultra Low Cost approximate shadow effect for a car game.
I am planning to attach a small rectangular plane at the bottom of the car, with partial transparency.

Can you please suggest which of the two options is better to implement.
a. On the base rectangular plane, applying a PNG texture with 50% transparency
b. On the rectangular plane applying a jpeg texture but while exporting from 3d Studio Max, setting the plane's opacity at 50%.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement