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    • By ThunderTwonk
      Hello everyone, I am working on a game idea and since I am still in the process of learning C# and the features available in unity I was hoping some of you might be able to offer me a little insight on things in general for getting started.
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      The goal is to provide a framework for players to interact with, build in and affect the world both from a 3rd person action RPG as well as a zoomed out 4x style view (This would be something unlocked through gameplay)
      As for my questions go I was wondering if anyone had resources that could help me learn.  I've been on youtube as well as enrolled in an online course for basic unity and C# and will continue those but if anyone has any words of advice, a place that has good information and tutorials etc.
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    • By Cahit Karahan

      Hi, I'm new in this forum. It is honorable to see such communities exist. I would like to share my new game. I did for android with unity. I know the game is a little awkward , but you have to know that this game is from the time when Unity's name is Unity3D  I have made my first game when I was 12. Now I am 22.  I have taken a lot of experience in this process and I can make better games nowadays. I have published this game nowadays but actually this game is very old but also it is very special for me :))
      I have just wanted to retouch and share this game, because it has a very important place for me.

      It's a special free 3D horror adventure action game for the halloween. Fun with scary sound effects and musics, 3D realistic graphics, you will feel the horror in the deep of your heart. Use your reflex. Totally free adventure. Totally scary horror game. 

      Tamarra, she is a beast from our world. She needs to consume souls from innocent people to stay alive. Story begins, the old Elaris tribe had lost their everything because of this beast who lived in the well. Araknas was the most powerful warrior of the tribe. One day, Araknas's mother was killed by the servant beasts of Tamarra. That's how Araknas's journey to the well begins. Tamara's well is guarded by horrible beasts. Araknas has to pass all servant beasts until he reaches Tamarra.

      Even death at the end is worth the revenge. 
      Are you brave enough to jump into Tamarra's well?

      Survive from witch attacks, clown attacks and many scary creature.

      - Realistic 3D graphics.
      - Scary sounds.
      - Scary musics.
      - Best experience with headphones.
      - A demon cage where you can imprison all the demons one by one
      - The witches do not like help, but they love blood stone. Witch store where you can develop your abilities and get new abilities.
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      - At the end of the well there is a hidden surprise for you.

      *We do not recommend this game to people with clown phobia, spider phobia, or panic attacks.*

      **!!!**Note : This game is an early-access game, we are upgrading new features every day, new beasts, new improvements, as an example online 1vs1 fall on the list, so stay on connect and follow Halloween : Horror Well on Google Play.**!!!**

    • By INFRA
      SCAN. DRILL. SURVIVE.   ISOLATED Release in May 1st 2018   https://store.steampowered.com/app/805950/Isolated/   A game by Jérémie Bertrand Music & Sound Design by Pierrick Querolle *** Our solar system has been invaded by strangers. For the purpose of a possible negotiation, a team of astronauts is sent to the moon. Alas, they are shot before even arriving on the scene. Only one astronaut survives the crash and his only goal will be to go home...   GAMEPLAY   Shoot enemy ships to avoid being invaded. Be precise in your movements, because it's better to lose a bit of life at the top than to lose it all at the bottom. Take out your drill to destroy the stones in your path. Validate your identity to cross the different laboratories. Reach the flag before losing your three lives.   And all that... at the same time! Will you be able to go home? If the answer is yes, how long will it take?
    • By BigJiggly
      Hello! So, I've been the leader of BJP for a while now. I'm a bit bored of taking the role I always take, leader. I was hoping someone out there is looking to forge a team maybe and needs a programmer. 
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      I have used Unity for over a year and a few months, I'd consider myself an intermediate at the Engine, but to this day Unity still surprises me. 
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      If you're a new team and need a programmer that has high levels of ambition and strives to maintain the motivation throughout the team, then I'm your guy. I don't care if you're just beginning because I'm all for helping people learn!
      To finish this off: I like to get things done and I like to get them done right the first time, if I fail I will do it again and again, etc, until I loose all motivation. So if you're a modeller or an artist, please don't leave me to do all the modelling/art as well as the programming and sound. I do have experience in all those areas but my main power is in programming and I'd prefer to keep it that way.
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    • By Alexia
      Hi all,
      A small team are currently undertaking a fairly large game project involving multi-playing, taming and other complex game mechanisms.
      We are looking for someone who is experienced in programming a wide range of mechanisms, more information is on our discord server. It is also a learning experience and we wouldn't expect you to know how to do everything we wanted, but just ask that you would be willing to learn how to.
      If you are interested in joining the (rather long term project) just message me and i'll add you on discord.
      Thanks for your time,
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Unity I want to be an indie game developer, where do I start?

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I am only a teenager but I want to make indie games. I do not mean big 3D games but simple creative games like fez, super-meat boy, minecraft, world of goo stuff like that. Now obviously when I simple I understand that these games are incredibly hard to create, I mean that they have a simple concept.
Over the past few months I have experimented with a bit of java, c++ and unity, however I still don't know much about them and have confused myself slightly. Really what I want to know is:

where do I start?

what language / game engine should I use?

Any good tutorials?

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Step 0: Have vision.
Step 1: Design a game or have a game idea you want to make.
Step 2: Build the game according to your game design
Step 3: Test and revise your game over and over again until it's exactly what you want
Step 4: Market and release the game to the world

Naturally, step 2 is going to be the most difficult step to do because it's going to require a bunch of skills which you may not necessarily have at the moment. That's okay. This is where you teach yourself everything you need to know, or find people who have the skills you need and you can convince them to work on the project. You'll be learning the exact skills you need and you'll be building your project at the same time, so you get two birds with one stone. You'll go through some learning pains, you'll experience frustration, moments of glee and excitement, your project may succeed or fail, but if you stick with it, you'll learn a ton along the way, gain valuable experience, and possibly a marketable product to sell.

Bottom line: just do it.
An "Indie developer" is just a title which you can take upon yourself. It means nothing, really. What matters is what you create.

As for languages & platforms, I recommend Unity3D with C#, or C# with XNA.

As for producing your game, you're going to need programming, art, music and sound, and possibly writing.

The best advice I can give you is to keep your game simple enough for a single person and beginner to complete. A polished and completed yet simple game is infinitely more valuable than a complex but incomplete, unpolished game. Keep your features/requirements few! Think along the lines of old atari games, like "Pacman", "Breakout", "Tetris", "centipede", etc. and add your own small twist to the design. Then once you start, punch yourself in the face every time you think about wanting to add a new feature (its a project management thing, not a crutch on creativity).

Thanks this is really helpful, I have been watching some c++ tutorials lately, is this a bad idea? So far I understand everything.

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Remember no idea is a bad idea, but the complexity of even the simplest ideas can confuse you; so be sure to make good use of planning.

When planning make sure if you have an idea don't just say okay that's one idea. Break it down and figure out all the parts to it; this will keep you from overwhelming yourself and making sure you are thinking one step at a time.

-Sample idea for lets say character creation
-main character
-hair design

This will keep you on task. You can even set deadlines for yourself, but don't make them to close together; give yourself time! remember fez took 5 years with 2 people. Even the greatest simplicity can be very overwhelming.

just a quick tip for you.

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Thanks this is really helpful, I have been watching some c++ tutorials lately, is this a bad idea? So far I understand everything.[/quote]
Lot's of people will tell you C++ is not for beginners but it's in fact just fine. Since you already know JAVA you should breeze right through it anyway.

I recommend if the game is 3d that you use C++ & OpenGL & Bullet Physics
If the game is 2d then C++ & SDL

SDL is a library that does pretty much everything, control input, image loading, audio output, 2d graphics and more. It makes your code really portable because you need to make absolutely no OS specific calls.

I recommend you start with a platformer, that will teach you how a game works then you can move on to 3d if you so choose.

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My suggestion, start saving for school.
If you're serious, nothing beats a good education. I would suggest FullSail, expensive but worth it.

These are student projects a group of 4 to 9 students make in 3 months:

To get a better idea of what goes into the design, download and look trough the docs. There are also some code samples in there. Edited by uglybdavis

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[quote name='slayemin' timestamp='1348770298' post='4984439']

Thanks this is really helpful, I have been watching some c++ tutorials lately, is this a bad idea? So far I understand everything.
No, that's excellent. Treat the C++ tutorials as a teacher giving a lecture, then assign yourself homework to test your understanding of the tutorial content. However, don't forget that the point of following all of these tutorials is to learn how to build a game so that you'll build a game. There's a danger that you'll spend all of your time learning how to do things but won't ever actually build anything (a case of analysis paralysis). So, my advice is to start building stuff and when you run into a gap in your knowledge, then seek tutorials/references to fill that void :)
Start simple with a "Hello World" type program (get stuff on the screen!).
Then, look into what it takes to get multiple "Hello World" on the screen (like, 1000).
Then, try to put a graphical image onto the screen (may take some R&D)
Then, try to move that graphical image around on the screen (may take some R&D)
Then, try to move that graphical image around based on user input.
If you can do all this, you already have the necessary skills to build Pong.

Pong is an excellent game to start with. It's design is simple, the game is complete, and its attainable for newbies. You can focus on the structure of your game code and building a complete game framework. It's also a great introduction into concepts like AI, input, managing game states, graphics, game play, etc.

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