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Terrified Virus

HTML5 Game Sponsors?

10 posts in this topic

Hey guys,

First off, this is my first post, so if I am posting in the wrong place, or breaking any rules of any sort, please forgive me. Anyways, I have a question regarding my mobile HTML5 game. I have recently finished my first, [url="http://terrifiedvirus.com/mobile/turtlesoup/"]Turtle Soup[/url], and am looking to commercialize it through sponsorships. My question is, does anyone know of any HTML5 publishers out there? I have looked, but can only seem to find like 2 that will actually pay you. Also, if you have any other information, such as articles, or anything else that would help me, please tell me. Any help would be greatly appreciated and uprepped!
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[quote name='frob' timestamp='1348784057' post='4984509']
[quote name='Terrified Virus' timestamp='1348775205' post='4984471']
1. I have recently finished my first, [url="http://terrifiedvirus.com/mobile/turtlesoup/"]Turtle Soup[/url], and am looking to commercialize it through sponsorships.
2. My question is, does anyone know of any HTML5 publishers out there?
[/quote]
2. Selling a game is HARD. It is often harder than making the game in the first place. I'm sure Tom Sloper will be around shortly with the proper links to his web site and IGDA columns that cover that.
3. There are several things you need to do before taking your game to the publisher.
[/quote]

2. Wasn't planning to respond. I have not written any articles about finding sponsors or advertisers.
3. I thought Terrified was saying he wanted advertisers. Isn't that what somebody means when he says he's looking for sponsors? We don't usually use the terms "sponsors" or "sponsorships" in the game industry, but I've seen the term used several times here on gamedev by indies or aspiring indies. Since the industry doesn't use those terms, there's no established industry usage of those terms, but perhaps we ought to see if we can work out a widely agreed meaning for those terms here. Either that, or whenever somebody uses one of those terms, we have to ask him what he means by it.
All the stuff frob said about publishers is right. And I do have a couple articles about going with publishers.
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Terrified-Virus, i've played Turtle Soup, and it's definitely got potential to be sold for a couple hundred bucks a pop. Keep working on the artwork, polish every single detail and and make variations to the game with incremental improvements.

i think the way frob puts it is fair, the detailed process is hard, but it's always been the way how games change hands between the developer and publisher. You can solve a lot of the friction by making a high quality game.

also thanks for uploading Turtle Soup to [url="http://marketjs.com/game/turtlesoup"]MarketJS[/url]
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[quote name='jbadams' timestamp='1348791581' post='4984544']
"Sponsorship", in this usage is a special kind of publishing deal that has until recently been mostly attached to Flash-based games played in the web browser: see Armor Games as an example. A Flash sponsorship usually involves being paid a single fixed amount payment to display the sponsor's splash screen at the start of the game, and maybe their logo on the menu and/or in credits. The sponsor also usually publishes the game to their own website.

That's usually ALL such a sponsor does however, and you are then left to your own devices in terms of publishing to other portals, marketing, etc.
[/quote]

Great explanation! Thanks.

Edit: It appears that the difference between a sponsored game and an advergame, then, is that the advergame is designed with the product in mind, but with the sponsored game, it's just a matter of slapping on a splash screen, a logo, and a little text to a game that wasn't necessarily designed with the sponsor in mind. Edited by Tom Sloper
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[quote name='Terrified Virus' timestamp='1348775205' post='4984471']
Hey guys,
First off, this is my first post, so if I am posting in the wrong place, or breaking any rules of any sort, please forgive me. Anyways, I have a question regarding my mobile HTML5 game. I have recently finished my first, [url="http://terrifiedvirus.com/mobile/turtlesoup/"]Turtle Soup[/url], and am looking to commercialize it through sponsorships.
[/quote]

Hello, you may want to submit your game to the AppsFuel marketplace (http://developer.appsfuel.com). It's a marketplace for HTML5 mobile web apps and in case you want to monetize it on your own, it provides billing APIs.
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[quote name='photonstorm' timestamp='1348878523' post='4984909']
Hi. Congrats on finishing your first html5 game - I hope it's 100% mobile compatible, because there is where the market is right now. Get it polished as much as you can (quality still counts for a lot, regardless of platform) and when you're ready I posted up an article about HTML5 Game Sponsorship just the other day to my site, which you may find useful: [url="http://www.photonstorm.com/archives/3045/insert-coin-to-continue-the-html5-game-sponsorship-market/"]http://www.photonsto...sorship-market/[/url]
[/quote]

OP, congrats on finishing your game. That is more than I have ever done. ;) I have tested your game and have a few suggestions on how to polish it like photonstorm suggests:

- Your hearts are discreet units, suggesting they are lives I can lose before it is "Game over". I thought they indicated the number of turtles that escaped making me wonder why clicking those bubbles gave me more lives. A solid "progress" bar to indicate oxygen would be better, possibly engraved with hearts and maybe the text "O2" in front.

- Your background is nice, but making it animate would bring much more life to your game. Maybe animate your turtles too, though maybe not necessary.

- You don't necessarily need music, but sounds would be nice. Just make sure you can turn off sound since most people play without sound on hand held devices.

- I never read instructions, I never got the reason why your turtles had different colors, except maybe they moved at different speeds.

Oh a game ide too to make it even more interesting:

- After collecting 200 turtles I started wondering where they went. Maybe you can have a set number of traps, like 20 or something before you have to send them to the surface for a bonus or more oxygen or something to free more traps to capture more turtles?

- Are there disadvantages to miss turtles at all? How are they communicated? Can it add to the excitement to implement disadvantages?

These are just my opinions, someone else might disagree.

Great game by the way.
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