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Implementing SSAO in Direct3D 10

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Hello,

Could someone explain to me how I could implement SSAO in my Direct3D 10 program? Would it be possible to do all the calculations in one pass? I somewhat understand how the SSAO technique works, but I'm completely confused when it comes to implementing it.

Thanks

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Hi!

Nvidia has a few samples (with documentation) on their website, including SSAO (4th entry) and HBAO (code is in the latest SDK).

Best regards!. Edited by Tsus

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