If I use WS_OVERLAPPEDWINDOW the push buttons are automatically drawn on top of OpenGL but when I'm in fullscreen mode and use WS_POPUP they get covered up by OpenGL.
How do I make the buttons show up in fullscreen mode?
Rendering buttons on top of OpenGL
To be entirely honest, I am surprised that worked at all. Unless the rendered image is being copied to the window via BltBit, which is a scary thought!, the image should have overwritten anything in the window.
The only way to implement a GUI in OpenGL, to my understanding, is through OpenGL. There are GUI libraries available that make this easier. I'm sorry, I cannot remember the names though. Maybe someone else will step in.
The only way to implement a GUI in OpenGL, to my understanding, is through OpenGL. There are GUI libraries available that make this easier. I'm sorry, I cannot remember the names though. Maybe someone else will step in.
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