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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ISDCaptain01

Data structures for game programmers?

5 posts in this topic

I finally got my hands on the cd. But my main question is since this book was printed like a decade ago, will the code run? This is like really important to me. I dont want to read dry textbooks. Its like my only hope of learning this stuff. I messed around with the stuff and it complains about it using <iostream.h> instead of <iostream> so I quickly fixed that. Anyone here ever use it? let me know if anything else I should be aware of.
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[quote name='ISDCaptain01' timestamp='1348818994' post='4984652']
I finally got my hands on the cd.
[/quote]
Great !

Now, what your you talking about ? (some context would be nice, what book ? Are you refering to an other thread ?)

Please forgive me, if I lost the overview of who wrote what by almost 200.000 members. Edited by Ashaman73
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[quote name='Ashaman73' timestamp='1348820005' post='4984658']
[quote name='ISDCaptain01' timestamp='1348818994' post='4984652']
I finally got my hands on the cd.
[/quote]
Great !

Now, what your you talking about ? (some context would be nice, what book ? Are you refering to an other thread ?)

Please forgive me, if I lost the overview of who wrote what by almost 200.000 members.
[/quote]


ummm its the book from premier press written by ron penton. I had the book but not the cd. I emailed andre lamothe for the cd. Now im just asking if the code is still able to work on modern comilpilers, if so are there any quirks I should know about?
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[quote name='ISDCaptain01' timestamp='1348820284' post='4984659']
ummm its the book from premier press written by ron penton. I had the book but not the cd. I emailed andre lamothe for the cd. Now im just asking if the code is still able to work on modern comilpilers, if so are there any quirks I should know about?
[/quote]

Its that the guy behind these terrible programming series, where every book, no matter if its about learning C++, "creating" MMOs, multiplayer in general, 3D graphics and whatever, it always begins with a lot of pages of "introduction" that does not tell you anything, then brief introduction to C++ (or other language, depending on book) that takes another 200 pages, then missing the point anyway, and end up completly useless?

Honestly, I wouldn't want these books for free. If I may, I suggest staying away from these series and finding author that actually wants to show people something valuable and teach them, instead of making money selling crap. Because mr La Mothe found a great business model in gamedev industry, he seems like he can reuse his books, creating new ones, endlessly.

PS. Maybe that book you mention is different, but I really haven't seen anything valuable from this publisher yet. Edited by noizex
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[quote name='noizex' timestamp='1348821447' post='4984661']
[quote name='ISDCaptain01' timestamp='1348820284' post='4984659']
ummm its the book from premier press written by ron penton. I had the book but not the cd. I emailed andre lamothe for the cd. Now im just asking if the code is still able to work on modern comilpilers, if so are there any quirks I should know about?
[/quote]

Its that the guy behind these terrible programming series, where every book, no matter if its about learning C++, "creating" MMOs, multiplayer in general, 3D graphics and whatever, it always begins with a lot of pages of "introduction" that does not tell you anything, then brief introduction to C++ (or other language, depending on book) that takes another 200 pages, then missing the point anyway, and end up completly useless?

Honestly, I wouldn't want these books for free. If I may, I suggest staying away from these series and finding author that actually wants to show people something valuable and teach them, instead of making money selling crap. Because mr La Mothe found a great business model in gamedev industry, he seems like he can reuse his books, creating new ones, endlessly.

PS. Maybe that book you mention is different, but I really haven't seen anything valuable from this publisher yet.
[/quote]

i believe the person who wrote the book is a member of gamedev.net. I actaully want to read some of Lamothe's advance books like tricks of 3d rasterization and black art of console design. But im not a good enough programmer to hit them yet.
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read this

members.gamedev.net/sicrane/articles/iostream.html


you should never use libraries with the .h extension if its alternative is available. This link discusses fairly well why that is so.
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