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Anddos

D3DTS_PROJECTION * World

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so first i inverse the view matrix to get world coords, and i want the object to move with cameras view and projection , so this is what i have, can i positon the box on the z axis if its rendering in projection space?


D3DXMATRIX Inverse,matWorld;
D3DXMatrixInverse(&Inverse,NULL,&matView);
D3DXMatrixTranslation(&matWorld,-1.0f,-1.0f,-3.0f);
//Inverse._33 -= 0.01f;
d3ddev->SetTransform(D3DTS_PROJECTION, &(matWorld));
Box1->DrawSubset(0);

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