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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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popsoftheyear

Visual Studio Express 2012 Yay

57 posts in this topic

[quote name='Madhed' timestamp='1350211891' post='4990012']
Somehow I just can't come to terms with the new UI. [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]

I mean, Microsoft has never been about visual design but this is just bad, MENU BAR, Y U SCREAM AT ME!?...

Guess I'll just have to adapt, will give it a few more tries.
[/quote]

There's an easy reg edit to solve that: [url="http://stackoverflow.com/questions/10859173/how-to-disable-all-caps-menu-titles-in-visual-studio-2012-rc"]http://stackoverflow.com/questions/10859173/how-to-disable-all-caps-menu-titles-in-visual-studio-2012-rc[/url]
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The caps menu's don't bother me but then again people using all caps while text chatting never bothered me either but some people can't stand it.

As for the eclipse shots, it is true that eclipse has a few more options for syntax highlighting. I actually think that eclipse is the most feature complete IDE in existence but it doesn't get as popular as some of the others because it's a biznich to setup and keep working. I recently gave it another try and had nothing but one weird issue after another with it and even when it works it's slow. If they could fix that, they'd have the best IDE with QT Creator and VS2012.

Until then I'm sticking with VS2012 for windows only apps, and QT creator as my main IDE for everything else including cross platform and GUI apps which QT excels at. Edited by EddieV223
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I was asked for my color theme in a private message, and since I can't figure out how to attach files (is it even possible?) I figured here is the next best spot.
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The thread is more than a month old, I know, but I figured it's young anough to be brought back up:

The first update for VS2012 has been released, and .... (drum roll) ... it "enable(s) C++ applications to target Windows XP from Visual Studio 2012". Get it while it's hot: [url="http://blogs.msdn.com/b/somasegar/archive/2012/11/26/visual-studio-2012-update-1-now-available.aspx"]http://blogs.msdn.com/b/somasegar/archive/2012/11/26/visual-studio-2012-update-1-now-available.aspx[/url]


One question left: does this update work for the express version? I have the professional version installed so I can't test, but I'd still like to know, so I can tell others.... Anybody?
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Thank you! Now I can really press everybody to update from VS20008 before the upcoming release!
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