• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
ISDCaptain01

So I finished the Game From Scratch Tutorial

8 posts in this topic

I thought it was pretty good. It gave me practice in implementing the c++ i learned. So I applied what I learned.
However, I feel like im still in position where I couldnt do that without a tutorial or hand holding. Is that normal?
Ive only started programming seriously for 7 months now. I had some hard time in the tutorial grasping things like
dynamic casting, the collision detection, and the UML stuff, and lastly the cache concepts.
0

Share this post


Link to post
Share on other sites
Rinse and repeat.

It took me years before I felt comfortable doing things without tutorials.
2

Share this post


Link to post
Share on other sites
It is probably time you step up. Time to write something yourself. Pick a project that is within your limits, or maybe just slightly over it. Get hackin. Ask questions when you get stuck. stackoverflow.com is great for that, as well as various forums including here.

c++ really clicked for me when I realized all data in cpp is a series of bytes. Even an int is a series of (usually 4 )bytes. Every class you ever made is a series of bytes with a known size. If you want or in some cases need to access them byte by byte, you can get the address of something and store it in a pointer.
0

Share this post


Link to post
Share on other sites
[quote name='EddieV223' timestamp='1348899158' post='4984971']
It is probably time you step up. Time to write something yourself. Pick a project that is within your limits, or maybe just slightly over it. Get hackin. Ask questions when you get stuck. stackoverflow.com is great for that, as well as various forums including here.

c++ really clicked for me when I realized all data in cpp is a series of bytes. Even an int is a series of (usually 4 )bytes. Every class you ever made is a series of bytes with a known size. If you want or in some cases need to access them byte by byte, you can get the address of something and store it in a pointer.
[/quote]

Yay bytes! I just recently was in an 'Intro to C' class and we were talking about bytes and how a 'char' is only one byte. Then we got into a rant about the pronnunciation of char, whether it should be 'ch-arr' or 'k-air', then some how got into talking about pokemon. That's Community College programming for ya.
1

Share this post


Link to post
Share on other sites
Actually, that is exactly the point of that tutorial, its to bridge the gap between single topic tutorials and completing a complete game. This is why it was so overwhelmingly engineered for a game as simple as pong.Now take what you learned and make something slightly more complex and as said earlier repeat and rinse.
Ive actually been sent a few of the next projects from people that finished that tutorial and I am downright amazed by their progress.
So take what youve learned, reusue the basic skeleton and create a more complex game. Create a game YOU want to want.
1

Share this post


Link to post
Share on other sites
[quote name='Serapth' timestamp='1348923601' post='4985028']
Actually, that is exactly the point of that tutorial, its to bridge the gap between single topic tutorials and completing a complete game. This is why it was so overwhelmingly engineered for a game as simple as pong.Now take what you learned and make something slightly more complex and as said earlier repeat and rinse.
Ive actually been sent a few of the next projects from people that finished that tutorial and I am downright amazed by their progress.
So take what youve learned, reusue the basic skeleton and create a more complex game. Create a game YOU want to want.
[/quote]

Yeah I think the superb engineering and design pattern were too much for a newb like me lol. But im still gonna keep going. Thanks for the tutorial hope you do something like pacman or tetris next so people like me can follow :)
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0