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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Abdulhamid Dhaiban

Where to find large fish sprites

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Dears,

I'm planing to develop Android live wallpaper that shows swimming fish in aquarium. I searched for a long time for fish sprite and found small fish sprites. I wounder to find large fish sprite to develop a scene like this one: [url="http://www.dreamaquarium.com/images/soft_rock_1024_B.jpg"]http://www.dreamaqua...rock_1024_B.jpg[/url]

So, I have many questions:

Where can I find large fish sprites?

How can I design big fish sprites if I have one image of a fish? How can I modify and create many frames?

Is there tool helping in doing this task?

I'm sorry if my English is not good, because I'm not English native.

Thanks
Abdulhamid Dhaiban
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Personally, I would use a vector art program to draw fish sprites, because vector art can be exported at any size without loss of quality. But, those would probably be a more cartoony style than your example. Gaia Online, for example, has a fishtank system that uses all vector fish. But, it is not possible to use one 2D image of a fish to create a full animation fish unless you know how to animate. If you could purchase a 3D model of a fish it might be easier to animate it in a 3D program, then export sprites from that.
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