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Pasquale Sada

Land on a specific spot

6 posts in this topic

Hi guys,

After a couple of test I've edited the question to make it simple and easy to understand.I have a fixed initial velocity V(Vx,Vy,VZ) and a spot on higher ground E(Ex,Ey,Ez), my character must jump up there and he stands still at S(Sx,Sy,Sz). How Can I find the closest point to the character that can make him achieve the jump?And If the spot Is not available how can check other solutions? Edited by kahl
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Because you will hit the border of the platform, I forgot to tell that the end location is the center of the platform. I need a parabola and a straight line is not realistic :never saw a platform game where you jump in straight line. I could use a simple vector force V(0,1,1) that makes the character jump forward but It's not my goal. I need to trace a parabola from startpoint to end point taking in account gravity, then plug the vector in my velocity vector so the character can move. . .
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How about this:

Find a direction vector to the platform:
[CODE]
vec direction = (E-S).normalized();
[/CODE]

In order to jump up add some value to the upVector:
[CODE]
direction.y +=5; //y is upVector and 5 can whatever even (E.y-S.y)
[/CODE]

Then multiply a direction vector with velocity.
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