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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Canvas

Looking for Articles

2 posts in this topic

Hey there people at GameDev,

First off I want to say I'm not really sure where I should put this topic, so I have put it in the "For Beginners" if an admin wants to move it that's fine.

I'm going to be starting my final year project soon and I'm looking for some articles, My project is going to be a 2d top down multiplayer game that is easy to use and can be played multiplayer without a problem, now I'm thinking a mobile platform will be the best, but I want to research a lot of platforms, such as Android, IOS, Windows, Apple etc, I'm just looking for articles about what games should be made on what platform, what Android has to offer that Windows or other platforms may not, or a platform may offer then another platform, also game articles that related to 2d rpg games on any platform, any article about how different a desktop architecture is compared to a mobile device architecture.

Yes I will be searching for articles myself, but I just wanted to ask people here if they have read any recently and know a lot of articles about these subjects, just paste any links you think will help.

Thank you for reading and hopefully posting :)

Canvas
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I don't know any article but I want to comment on this [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]

Your final project, are you allowed to use any platform you want?

- If you want to get some profits of your game you should go for Andriod of IOS. You can bring out your game for free on that platform and when someone buys your game you get a part of it. But don't copy an existing game so first have a look what games are already available on those platforms.

- If you don't care about money this school project you can try Windows. Visual studio 2012 is a software created to write games. (VS 2012 Express is free).
But you can't make your game commercial with the free or student versions. But this platform is very good. I'm studying Game Development (Digital Arts & Entertainment) and we all need to use Visual studio C++ for our game. Because C++ has no limits and you can make a game with it really fast.


That's all I can tell [img]http://public.gamedev.net//public/style_emoticons/default/sleep.png[/img] I've never programmed on Apple, Android, IOS before. ( This year I'm starting with Android ) so I can't really say allot about those platforms.


~EngineProgrammer
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