asASSERT - call release method from object with out ref counting

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1 comment, last by WitchLord 11 years, 6 months ago
Hi smile.png

Bug in this code, he call Release method from widget - nr2 = nr;


r=en->RegisterObjectType( "Widget", 0, asOBJ_REF | asOBJ_NOCOUNT ); assert( r >= 0 );

class NoRef
{
Widget @no_ref_count;
}

void startGame()
{
NoRef nr;

@nr.no_ref_count = scene.CreateWidget();

NoRef nr2 = nr;
}

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Thanks. I'll look into this.

AngelCode.com - game development and more - Reference DB - game developer references
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This has been fixed in revision 1426

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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