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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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NiteLordz

XCode Woes

3 posts in this topic

I currently have a nice framework implemented in visual studio. One solution containing 1 executable project, and 10+ static libraries projects. This is a nice setup, and accomplishes my goals.

Now i am trying to port this over to XCode. and this is where my troubles start.

I am very new to XCode and Mac in general. So please bare with me. What i am trying to do is the simplest of projects, like "HelloWorld 2" lol.

What i want to do is create a workspace that has one project as a static library, and one project that implements that static library. If i can get this simple process down, then i think the rest will fall into place. However, i haven't found any solid tutorials on it. I have found 100+ examples, each doing it differently, and i guess i am looking for best practices here. Also, i have read a ton of places that there is a bug/issue when updating a static library that the target application doesn't update the library reference properly.

If anyone has any suggestions, or a good site for what i am looking for, and i mean step by step hold my hand on this one, at least for now.

Thanks much
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XCode sucks, man!

I tried for a couple of weeks to get my head around it and learned that I am not destined to be a mac developer.

So, back to Windows I went, where I can pretty much code whatever I like.
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We do it something like this:

1. set up the static lib project, then close it.
2. set up the executable project
3. drag static lib .xcodeproj into the executable project
4. Open "build phases" for the executable project and add the target from the lib project to "target dependencies"
5. Also add the mylibrary.a-file to "Link binary with libraries"

This way, you have one "workspace", through which you can develop both the executable and the library.

One problem is that you can't have more then one project open at a time that references the same library .xcodeproj, but I find that manageable.
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So you have one parent project in the workspace, and then up the static lib projects setup as children of the parent project ?

i will give that a shot. i tried that before, but i had the static lib as a sibling and as a child of the parent project, and that wasn't reliable (100% of the time).

thanks much for your feedback
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