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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Big Ky

Installing XNA to C#

5 posts in this topic

As you can guess I am a beginner, seeing as I'm having trouble just in installing stuff >.< haha. I have Microsoft Visual C# 2010 Express. Went to XNA website, followed the instructions, did the download, and then it says to open Visual C# up through Microsoft XNA Game Studio. But, I don't even have that. The only thing the download gave me was XNA Game Studio Device Center. What did I do wrong? Any help would be greatly appreciated! Thanks!
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When you install XNA game studio, you are able to create Windows game (X.0) proyects.
I think you downloaded the XNA game studio 4.0, so go to Visual C#, then File -> New proyect. Now choose "Windows Game (4.0)". Give it a name, and the specific path.
Then click "Ok".

Now you have a XNA proyect. Try to compile and run, you will get a window with blue background.

XNA isn't a program
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If i get your situation right, then you didn´t do anything wrong.
XNA should be installed fine. You should go through some tutorials to get started.
In your Visual Studio, you can make a New Project and there should be something with XNA Game or something like that.

Tutorials:
http://www.xnadevelopment.com/tutorials.shtml
http://xnagpa.net/xna4beginner.php

Or get a book, there are some free books out there like this:
https://www.facultyresourcecenter.com/curriculum/pfv.aspx?ID=8119&c1=en-us&c2=0&wa=wsignin1.0

Here a pure C# book:
http://www.robmiles.com/c-yellow-book/

I hope that helps

-Sooker
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Thanks guys! Yes I went to new project and I see "Windows Game", "Windows Game Library" and some similar ones with XBOX in it. So when I start off with my first little game and examining some code I guess i'd be typing the code into the Windows Game project. I guess I actually did it correctly! And thanks for the link to the tutorials and books! I appreciate it!
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Just follow some tutorials and if you feel ready, start making small 2D games like pong, etc.
It´s just a matter of experience

Good luck and keep going :)
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