Followers 0

# How many third party libraries do most games use?

## 7 posts in this topic

I was just looking at my linker and I discovered I was using more third party libs than I had expected. I'm already using OpenGL, Glew, SDL, SDL_image, SDL_mixer, Bullet physics an Assimp and theres way more stuff to integrate that I will need a library for. But I still want to keep my game lightweight and portable. I was wondering how many libs are usually used by the average 3d game and if I still had room for more libs.

anybody know? how many Libraries do you use in your projects normally?
0

##### Share on other sites
There is no limit. Use as many as you need.
2

##### Share on other sites
Agreed with the above; you should use as many libraries as you need to satisfactorily complete the task at hand, and it isn't uncommon for complex software (such as a game) to make use of anywhere from a couple up to 10 or more libraries.

Be aware of increases in filesize, performance impact, licencing issues, and any potential distribution problems -- and if you're aiming for portable code keep it in mind when choosing libraries -- but don't worry about the number of libraries used -- it simply doesn't have any impact on the end user.
1

##### Share on other sites
Why would "big title" games even need libraries besides the small free open source ones? There can't be that many proprietary algorithms out there?

Can you give a short list of libraries most used, what they do, and why they are worh \$?
0

##### Share on other sites
[b]As a side note[/b], if you're still looking for some well known examples, both Source and Unreal Dev Kit use or can use a ton of 3rd party libs.
- [url="http://www.unrealengine.com/en/partners/"]http://www.unrealeng...om/en/partners/[/url]
- Can't find a link for Source Engine but if you have an installed game from Valve there are a lot of 3rd party dlls in there source engine folder. Edited by achild
1

## Create an account

Register a new account