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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Star_AD

License for distribute a free software

11 posts in this topic

Hi!

Finally I have finished an application that I was working on. It is an application to create procedural textures.
I want to distribute this software with a public license, It can be downloaded free, but I don't want to distribute the source code.
I was thinking about using a Creative Commons license but, around the web, people advise to use another one for distribute software.
I was also thinking about using a GNU General Public License, but I dont know whether I have to distribute the source code or not.

If anyone has experience on that topic and could help me, I will be very thankful.

Thanks in advance. Edited by Star_AD
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I got the same problem a year before and I never found a free solution to it. For one CC is not tailored to programming and all other free licenses are more or less open source licenses. I've not found any free, closed source license and eventually I went to a laywer to write my own license.
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[quote name='Daaark' timestamp='1349089186' post='4985707']
Just put a copyright notice, and mark it as freeware with the standard disclaimer of liability.
[/quote]
Well.. this could be dangerous, but it depends on where you live and where you want to distribute your software. I.e. in germany you can't just make a blanket disclaimer of liability, in germany you are always reliable for certain events, therefore a blanket disclaimer could make your license (partly) effectless, when it just has one invalid clause.

Therefore ask a lawyer. Edited by Ashaman73
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Thanks for the fast answer!
I am living in Spain and I want to distribute my software around the whole world.
I will do that, I will talk with a lawyer friend of mine.
Thanks again.
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[quote name='Star_AD' timestamp='1349088578' post='4985704']I was also thinking about using a GNU General Public License, but I dont know whether I have to distribute the source code or not.[/quote]
The whole point of the GPL is that you're [i]required[/i] to provide the source code.
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Use GNU, it just says this is your work, its free to use but you must give credit. Edited by mholmes
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[quote name='mholmes' timestamp='1349244759' post='4986295']
Use GNU, it just says this is your work, its free to use but you must give credit.
[/quote]

No it does not. GNU GPL puts up a lot of requirements, like for example the source distribution.
Its also "viral", basically using anything GPL in your project will force you to make your whole project GPL.

with LGPL you don't have to distribute source code, and you don't have the viral part, but its still very far from "this is my work, its free but you must give credit..."

GNU GPL is not only a software license, it also has a political agenda.

You might want to look into MIT or Apache, they are pretty liberal Edited by Olof Hedman
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[quote name='Olof Hedman' timestamp='1349264117' post='4986346']
You might want to look into MIT or Apache, they are pretty liberal
[/quote]

Thanks, I am looking in this website: [url="http://opensource.org/licenses/category"]http://opensource.or...censes/category[/url]
I was looking the MIT license but this isn't that I am looking for.
I don't want the people can sell my software...
For the moment I haven't read the Apache license, this will be the next one.
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It's interesting that there aren't really standard licences for closed source software (AFAIK) - the closest is to pick on of the Creative Commons licenses. It's true they recommend the GPL for software, but that is for open source. I'd still say an established licence is better than writing your own.

OOI, why don't you want to release the code, if you're happy to release the program for free?

"I don't want the people can sell my software..."

In that case, no Free or Open Source licence will be useful, as by definition they allow commercial use. But would people be able to sell it, if it's available for free?

Olof Hedman: If that counts as a political agenda, by that reasoning most licences (including proprietary) have a political agenda...
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[quote name='mdwh' timestamp='1349275357' post='4986397']
Olof Hedman: If that counts as a political agenda, by that reasoning most licences (including proprietary) have a political agenda...
[/quote]

The origin of GNU and GPL is a strong belief that all software, as all human ideas, should be open source, and that it should be illegal to hold out on the source code to anything. (including patents, etc)
And it was designed to promote that belief. (a big reason for the "viral" part)

Nothing wrong with that, I think it's a beautiful idea, and it has a lot of merit.
But it's good to know when you choose what license to use, and its far from just "it's free".
GPL is actually pretty complicated, thats why they had to design LGPL to loosen up on the "political"part.
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Fair enough, it just sounded a bit negative [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I agree there are politics behind the GPL. Most licences are inherently "viral", including what the OP is after (if I wanted to distribute his tool in my package, I could no distribute commerciall) - you have to abide by the terms, which can apply to the whole - yes, the idea is to use the same rules of copyright, to trying to preserve freedom for users.

[quote]But it's good to know when you choose what license to use, and its far from just "it's free".[/quote]Indeed Free/Open Source licences are not public domain, and saying something is free isn't a complete description of a licence (this goes for any freeware or other material that is offered "for free", it doesn't imply that you can do what you like with it). The GPL is about preserving freedom for end users of software, which isn't the same as freedom in a licence for redistribution, that you get more in licenses like BSD. It's impossible to have both, so one has to choose [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

I agree that mholme's description of the GPL was just plain completely wrong. Edited by mdwh
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