Jump to content
  • Advertisement
Sign in to follow this  
Anand Baumunk

Animations

This topic is 2087 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello,
this sure feels like a qustion asked every day, but I wasn't able to find any satisfying answer to it.
I want to have bone-based animations in my engine, but I can't figure what format to use. I am using directx 11 + c++, and I would like to not use an external lib. I only found something about md5, which seems a little old to me.
How are you handling bonebased animations and do you have any good tutorials on it? What format should I use?

Thanks for helping me

Share this post


Link to post
Share on other sites
Advertisement
I recommend Assimp to load animations, the collada format (DAE) is what I use since it can store pretty much anything.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!