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Anand Baumunk

Animations

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Hello,
this sure feels like a qustion asked every day, but I wasn't able to find any satisfying answer to it.
I want to have bone-based animations in my engine, but I can't figure what format to use. I am using directx 11 + c++, and I would like to not use an external lib. I only found something about md5, which seems a little old to me.
How are you handling bonebased animations and do you have any good tutorials on it? What format should I use?

Thanks for helping me

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I recommend Assimp to load animations, the collada format (DAE) is what I use since it can store pretty much anything.

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