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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MurderPD

A Murder In The Public Domain

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A while back, for a bit of fun, I started writing a game / visual novel called A Murder In The Public Domain. A Murder In The Public Domain is a murder mystery game or visual novel built from public domain movies, sounds, pictures, and images. I cobble these all together into a mystery story. The game follows the adventures of Dirk Caliber and Mary Livingston as they try to solve the murder of her mysterious employer. The game will always end at a conclusive point but I intend to extend it. How many times? No idea. In what direction will the story go? No idea. As I find new movies, clip art, images, sounds, and music, I let them guide the story. Since I'm doing the programming I also expect I'll extend the user interface over time. How? No idea, usually it just comes to me. Hope you enjoy it.

[img]http://i1270.photobucket.com/albums/jj616/MurderPD/9ba49b27.jpg[/img] [img]http://i1270.photobucket.com/albums/jj616/MurderPD/a313abe1.jpg[/img]
[img]http://i1270.photobucket.com/albums/jj616/MurderPD/b1ec6477.jpg[/img] [img]http://i1270.photobucket.com/albums/jj616/MurderPD/f28d419c.jpg[/img]

I've released this game open source GPLv3 so it's free to anyone and everyone. I'm currently releasing in Windows and Linux and I expect to make a Mac release fairly soon. It's a continuing story and I'll be adding more releases / chapters. There are third party applications and codecs required for the different operating systems. These are also free and described on the web page or in the instructions of the game itself.

Here are the links:

Download:
[url="http://sourceforge.net/projects/murderpd/"]http://sourceforge.n...jects/murderpd/[/url]

Web page:
[url="http://murderpd.sourceforge.net/"]http://murderpd.sourceforge.net/[/url]

Here's a film clip of some game play:
[media]http://youtu.be/eez0ABuaSN4[/media]
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Release 1.2.2 is now available. I've made this a minor release because there is no more additional story. There is, however, major changes to the user interface. I've added the << Previous button. This button, or pressing the Backspace key, will move the game to the previous scene. I've added the Next >> button. This button behaves the same as clicking the left mouse button, or pressing the Spacebar or Enter key. The user can now accelerate through sounds, songs, and videos in the same way that they accelerate through a conversation.

Here's some new screen shots:
[img]http://i1270.photobucket.com/albums/jj616/MurderPD/AMurderInThePublicDomain_001Scale_zps62f0ace6.jpg[/img] [img]http://i1270.photobucket.com/albums/jj616/MurderPD/AMurderInThePublicDomain_002Scale_zpsbb030dd5.jpg[/img]

Here are the links:

Download:
[url="http://sourceforge.net/projects/murderpd/"]http://sourceforge.net/projects/murderpd/[/url]

Web page:
[url="http://murderpd.sourceforge.net/"]http://murderpd.sourceforge.net/[/url]
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