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SonicD007

WP7 How to get keyboard input synchronously

4 posts in this topic

Hey everyone,

I'm trying to have the user input their name using
[code]
if (!Guide.IsVisible)
{
// display the guide
Guide.BeginShowKeyboardInput(PlayerIndex.One,
"Name entry", // title for the page
"Enter your name", // question for user
"Fred", // default text
asyncResult =>
{
InputtedText = Guide.EndShowKeyboardInput(asyncResult);
System.Diagnostics.Debug.WriteLine(InputtedText);
},
this); // object reference
}
[/code]

but this runs Asynchronously. I need this to be modal because I do not want anything else to continue processing until I get the user input. Does anyone know how to do this? The work around I used for the messagebox on WP7 was to use Silverlights implementation of MessageBox as opposed to XNA's Guide.BeginShowMessageBox. Why would they make these things asynchronous!? >:[
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Under winforms I believe the messagebox class had both synchrous and asynchrous versions, is this not the case in XNA?
Otherwise I'm sorry, I have no idea.
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They do not and winforms can't be used on the windows phone because they don't have the libraries on the phone or something like that =/
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I'm just throwing something out there but what about using Guide.IsVisible for the other game-related logic as well? Something like:
[code]
if (!Guide.IsVisible)
{
//perform game-related logic
}
else
{
//pause the game.
}
[/code]

I've never tried something like that though - so, it's just a shot in the dark.

-Shadow Edited by ShadowValence
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If anyone else is having this problem, I just used an infinite loop while(!asyncResult.IsCompleted){}. Alternatively, I think there is wait for the thread to finish property but I don't remember where exactly it is.
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