asdouble intrinsic crashes compiler

Started by
-1 comments, last by Micha?Ossowski 11 years, 6 months ago
Hi, I have simple shader:


void vs()
{
asdouble(uint(1), uint(2));
}


I try to compile it using following command:

fxc /T vs_5_0 /E vs test.hlsl

And this results in program crash (Microsoft DirectX blah blah blah has stopped working).
I'm sure this feature once worked for me under Win7. I'm using Shader Compiler 9.29.952.3111 (D3DCompiler_43.dll). Under Win8 (D3DCompiler_46.dll) it does work.
Have you any experience using this function?

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