• Advertisement
Sign in to follow this  

asdouble intrinsic crashes compiler

This topic is 1936 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have simple shader:

[code]
void vs()
{
asdouble(uint(1), uint(2));
}
[/code]

I try to compile it using following command:

[code]fxc /T vs_5_0 /E vs test.hlsl[/code]

And this results in program crash (Microsoft DirectX blah blah blah has stopped working).
I'm sure this feature once worked for me under Win7. I'm using Shader Compiler 9.29.952.3111 (D3DCompiler_43.dll). Under Win8 (D3DCompiler_46.dll) it does work.
Have you any experience using this function?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement