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asdouble intrinsic crashes compiler

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Hi, I have simple shader:

void vs()
asdouble(uint(1), uint(2));

I try to compile it using following command:

[code]fxc /T vs_5_0 /E vs test.hlsl[/code]

And this results in program crash (Microsoft DirectX blah blah blah has stopped working).
I'm sure this feature once worked for me under Win7. I'm using Shader Compiler 9.29.952.3111 (D3DCompiler_43.dll). Under Win8 (D3DCompiler_46.dll) it does work.
Have you any experience using this function?

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