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dark-hammer: open-source 3d game engine

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(pasted from my devblog)

I’m working on a new hobby project called dark-hammer engine, which is essentially derived from my previous project, hmrengine (vapor-ware!). It is written in C language (C99) and the source is also public. Using BSD license.
Currently the source is at early stage – version 0.1.0 – but it is multi-platform, working in both linux/windows OSes and both OpenGL3.0+ and DirectX11 APIs. Most of the engine code and algorithms will be derived from hmrengine project.
Source is hosted on bitbucket.org with mercurial version control system.
Hopefully, after some time it will attract developers, so here is some useful links for developers interested in the project, will be glad if anybody wants to join/or just check it out:

Forums – [url="http://www.hmrengine.com/forums/"]http://www.hmrengine.com/forums/[/url]
Wiki – [url="https://bitbucket.org/sepul/dark-hammer/wiki/Home"]https://bitbucket.or...ammer/wiki/Home[/url]
Source – [url="https://bitbucket.org/sepul/dark-hammer/src"]https://bitbucket.or...dark-hammer/src[/url]
Binary samples – [url="https://bitbucket.org/sepul/dark-hammer/downloads"]https://bitbucket.or...ammer/downloads[/url]
Project home – [url="https://bitbucket.org/sepul/dark-hammer/"]https://bitbucket.or...ul/dark-hammer/[/url]
Developer blog – [url="http://www.hmrengine.com/blog/"]http://www.hmrengine.com/blog/[/url] Edited by sepul

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