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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Mekuri

Amateur GameDev Blog

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Back in May, I started on a project to create a game in the same genre as Terraria. Back then I knew it would be a huge undertaking, considering my limited programming skills.
My background in programming isn't very big, I've had a few courses through my education as an IT Supporter/IT Technician. So with roughly 5 weeks of education, spread over two years, where I had maybe a total of three months practial experience, I decided to jump into it. I've played around with XNA very little, and apart from a Tic Tac Toe game in c# windows forms, and a small memory game in XNA, I had no prior experience. (Unless I've forgotten something lol)
It started out as a small project in Unity(also my first unity project), but I had trouble handling lots of objects at the same time, which you need for a 2D procedurally created tile world. I tried doing the same in XNA, and here the performance wasn't that much of an issue. After some time I got the idea to make a blog about it. I figured I've spent loads of time learning what to do and I figured I'd share my experiences. Now this blog isn't a "How to create a game" blog- It has two purposes - First off, it's nice to go back and read it myself, to see the progress I've had. It is highly motivating to see and read about what I did back then. Secondly the point is to show my journey- both sucesses and failures alike. I try to keep it honest and explain why I do what I do. What would be nice is to get some feedback or questions. I feel that discussing things both inspires and motivates me.
Anyways, this is quickly turning into a wall of text.

Should you be interested you can find my blog at [url="http://mekuris.blogspot.dk"]http://mekuris.blogspot.dk[/url] - If you aren't the blog reader type you are also welcome to check out my youtube channel: [url="http://www.youtube.com/NasarethMekuri"]http://www.youtube.com/NasarethMekuri[/url].
All the videos from youtube are included in the blog.
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