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Amateur GameDev Blog

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Back in May, I started on a project to create a game in the same genre as Terraria. Back then I knew it would be a huge undertaking, considering my limited programming skills.
My background in programming isn't very big, I've had a few courses through my education as an IT Supporter/IT Technician. So with roughly 5 weeks of education, spread over two years, where I had maybe a total of three months practial experience, I decided to jump into it. I've played around with XNA very little, and apart from a Tic Tac Toe game in c# windows forms, and a small memory game in XNA, I had no prior experience. (Unless I've forgotten something lol)
It started out as a small project in Unity(also my first unity project), but I had trouble handling lots of objects at the same time, which you need for a 2D procedurally created tile world. I tried doing the same in XNA, and here the performance wasn't that much of an issue. After some time I got the idea to make a blog about it. I figured I've spent loads of time learning what to do and I figured I'd share my experiences. Now this blog isn't a "How to create a game" blog- It has two purposes - First off, it's nice to go back and read it myself, to see the progress I've had. It is highly motivating to see and read about what I did back then. Secondly the point is to show my journey- both sucesses and failures alike. I try to keep it honest and explain why I do what I do. What would be nice is to get some feedback or questions. I feel that discussing things both inspires and motivates me.
Anyways, this is quickly turning into a wall of text.

Should you be interested you can find my blog at http://mekuris.blogspot.dk - If you aren't the blog reader type you are also welcome to check out my youtube channel: http://www.youtube.com/NasarethMekuri.
All the videos from youtube are included in the blog.

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