# Visual studio 2010 with sfml 2.0 problem with Window Title

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Hello.
I just downloaded visual studio 2010, so i am kind of new to it.
There is a test program to check if its just working.
But the title of the window is all wrong, and each run gives different resault,
i got these results from 3 runs of the program ("En", "E{", "E3") as the name of the window

Any ideas what i did wrong, cause i redone all linking and stuff, still getting error/title name being wrong.

 #include <SFML/Graphics.hpp> int main() { sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!"); sf::CircleShape shape(100.f); shape.setFillColor(sf::Color::Green); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } window.clear(); window.draw(shape); window.display(); } return 0; }  Edited by BaneTrapper

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The Source code looks fine and it shouldn´t be a character encoding issue (Is Unicode implemented in SFML?)

Do you see the Circle?
Any compiler warnings?

Did you try sf::Window::SetTitle() ? Edited by Sooker

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I' once had the exact same problem. The chance is that you are linking against release library when you are actually debugging.

http://en.sfml-dev.o...g60228#msg60228 Edited by lride

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The Source code looks fine and it shouldn´t be a character encoding issue (Is Unicode implemented in SFML?)

Did you try sf::Window::SetTitle() ?
[/quote]
I just got another incorrect name

Do you see the Circle?
[/quote]
Yes, even when i rescale and stuff, the displayed is correct.

Any compiler warnings?
[/quote]
I don't think there is error anywhere
 1>------ Build started: Project: Adventure, Configuration: Debug Win32 ------ 1> main.cpp 1> Adventure.vcxproj -> C:\C++ Visual projects\Adventure\Debug\Adventure.exe ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ========== 

This is the output after program was closed, its called "Adventure" aniway
 The thread 'Win32 Thread' (0x870) has exited with code 0 (0x0). The thread 'Win32 Thread' (0xb2c) has exited with code 0 (0x0). The program '[1904] Adventure.exe: Native' has exited with code 0 (0x0).  Edited by BaneTrapper

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I' once had the exact same problem. The chance is that you are linking against release library when you are actually debugging.

http://en.sfml-dev.o...g60228#msg60228

I believe this would do it, but am going to work atm, Thx for help.

EDIT:: SFML WORKS!
Name is fixed, my error was:
while at Project properties, Linker, Input, Aditional dependecies, i did it like this
 sfml-window.lib 
while debug needs to be
 sfml-window-d.lib 

Thanks for the help! Edited by BaneTrapper