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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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countstep

Opinions Before I Post in Classifieds

3 posts in this topic

Hello, my name is Ian; I use the name Count+Step for my music and for the internet in general.

I'm looking for opinions on my music before I post in the Classifieds (If I end up doing so). I don't get very many chances for people to hear my music because I really don't know how to get people to listen to it without being annoying. The reason I want to post in the Classifieds is because I've always loved playing video games, and I like programming, but I simply don't have the ability or knowledge to make my own games. However, I've been writing and playing music for more than ten years. So, I figure, if I can't make the games themselves, I can at least attempt to contribute the music.

I usually make electronic music. I don't intend to make chiptunes or to faithfully replicate old sounds. I just love the sound of square waves and saw waves. I grew up playing trumpet, and I've had some formal music theory training, so I can always calm the energy down a bit. I've only made a small few looping songs, but only because I haven't had much reason to.

Anyway, all of the music worth listening to (mostly) is currently uploaded to my YouTube channel, because I've found it's the easiest to maintain even though it's not YouTube's purpose to host music.

Thank you for any opinions, comments, criticism, memes, or whatever you wish to throw at me within the bounds of the forum rules.

Channel link: [url="http://www.youtube.com/user/cpsofficial"]http://www.youtube.c...ser/cpsofficial[/url]
Quick link to latest album playlist: [url="http://www.youtube.com/playlist?list=PL38BDC87E14E4BC4B"]http://www.youtube.c...8BDC87E14E4BC4B[/url]
Quick link to my first (chronologically) album playlist: [url="http://www.youtube.com/playlist?list=PL21FCFC119D8539B5&feature=view_all"]http://www.youtube.c...1FCFC119D8539B5[/url]
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Hey,

You have some interesting ideas here! Thanks for sharing. It sounds like you want to know if your music is "good enough" to be placed in a game, right? Well, that's a hard question to answer. Mainly because there are so many kinds of games out there and video game scores vary greatly. Listening to your tracks I see plenty of interesting ideas that could work really well in a video game realm. My advice - pay the $7 it costs to post as an indie and see what kind of response you get. The ad would be live for 45 days and $7 is not a huge investment.

Sure, we (all the audio nerdz in this forum) could debate and discuss all day long about what makes good audio for games but what really matters to you, to all of us, is if people are willing to purchase our music for use in games. And there's only way to find out! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Side note: could I see aspects where production could be better? Yep. Where the music could be crafted better? Yeah. But, in my experience, I always feel my work could be better which is why I keep pushing. Plus there's always a certain amount of learning on the job. (I can't tell you how many times I've said "yeah I can do that" then I went and Googled the heck outta it to study it, then did it for the client!) So do you thing, man!

Your stuff is interesting and different and that's a great start. Go get em!

Thanks,

Nate Edited by nsmadsen
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Thanks for the quick response!
You may find this hard to believe (sarcasm), but I currently have $0 to my name!

But as soon as someone buys my unwanted jargon from Craigslist or I play a show this month, I'm seriously thinking of posting.
I know that I have a few faults in my production, and these are things that I've struggled with through the entirety of my music composition- precisely why I want to improve.
I think my music would be a good fit for either a sci-fi type arcade game or maybe a retro-ish indie thing. I really don't do well at slow, mellow songs unless it's on guitar!

I may have overstayed my welcome with this long post, but it's nice to talk to someone who is supportive! haha Edited by countstep
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