Sign in to follow this  
tom_mai78101

You became a programmer anarchist. What are some conventions that you don't want to follow along?

Recommended Posts

Cornstalks    7030
[quote name='way2lazy2care' timestamp='1349440552' post='4987093']
[quote name='alnite' timestamp='1349382031' post='4986871']
Fucking Hungarian notation will kill me. Fuck that, and fuck that to hell. Underscores are also pain in the ass.
[code]
private:
int _omg;
int __uberomg;

int some_stupid_calculation = __uberomg + _omg * __uberomg / __uberomg + __othervar + __more_private_variable + __underscore;

[/code]
[/quote]

double underscores make me sad [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
[/quote]
You shouldn't even be using double underscores (anywhere). Unless you're implementing C++, in which case, have fun sucka!

Share this post


Link to post
Share on other sites
Dynamo_Maestro    769
I pretty much try to follow standard conventions like a sheep.

Terminology etc is often 'reworded', for example "reflection", almost anything that requires the use of that word gets reworded in basic words. "Iterate" became "cycle" because well why not ;) and I never use the word compile, its "build" to me. Small things I guess no real complaints yet.

I have been questioned on why I have my own set of unique tokens though but honestly TODO: just isnt good enough for everything.

For XAML bindings, class names have 'Interface' at the end, and Mode is always explicitly declared

Share this post


Link to post
Share on other sites
RLS0812    3043
There is always programming everything on one line ( most languages, you can do this ), or using a very over complex language such as [url="http://en.wikipedia.org/wiki/Brainfuck"]BrainF###[/url].

If you don't want to learn an overly complex language, why not simplifying everything by using an outdated language such as [url="http://en.wikipedia.org/wiki/FORTH"]FORTH[/url] ?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this