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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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harminal

IOS development..please give me warning before i start.

3 posts in this topic

Hi all

Im about to make a game for iOS using adobe flash cs 5.5 i know it has terrible performance for iOS, but i just need to make about $3000 for my apple(so i can code something with moar beef).. Can you please warn me about the possible traps that can be sprung?
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You want to earn $3000 with a game made with flash? Good luck.
I don't have any experience with iOS, but I think some things work quite the same as with Android. Make sure you own the stuff to compile and test your game.
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Wanting to sell 3000 copies of your first-ever game is very ambitious.

As for things to warn you about, that depends on where you are going.

We know absolutely nothing about you, your background, your project, and so on, there is no way to provide any specific warnings or gotchas. If you encounter something specific, feel free to ask about that specific thing.

Without knowing a great deal more about your project --- more than a few forum posts could ever provide --- any warnings might be like telling a hiker to bring winter hiking clothes (not realizing he his hiking in the summer), or warn him to bring a map and compass (not realizing he is hiking through a city). Advice without background knowledge is dangerous.
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hello harminal,

first you need a good design and a good game... Don't forget that you will need tax numbers, DUNS number and a registration to apple too. I don't know where you live and sometimes getting those numbers can be costly. If you are running low on budget because it's your 1st game you can always ask me to publish it... I have tax numbers and also registered to apple. I am a publisher but not asking the world to publish it. You will have steel metal contract assuring you what you deserve and flurry tools access to see the numbers of your project. If i can help, contact me. I wish you the best for your project! Edited by E.Simard
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