• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
jeteran

Starting in Source or Unreal?

4 posts in this topic

Hello everyone.

I want to start creating some small mods. I have always loved Source, but I know UEngine it's awesome too.

Ok this is what I want to do and I hope you guys can guide me to the one that best accomplishes it:

- After having a 3D scenario (I can do it and export it from 3ds max right?) I want to have like a camera motion: have you seen some left 4 dead 2 levels (like the Stream level) where the camera comes from an X place to where the main characters are? Is it possible to do this many times? For example, if I press a button the camera moves to X place; while in X place, if I press another button, move to Y and so on.

- I want to create a very small leve like the ones seen in Portal 1, where a character just can move inside rooms, with Source Engine can I have some of this assets for my use?

I'm totally new to all the engines thing, but I'm willing to learn !! So a little guide will help.

And one more thing, is it possible to connect an xbox controller and move the camera (as I pointed in the first "-") or the character?

Thanks so much guys, keep having a wonderful week !!
0

Share this post


Link to post
Share on other sites
Sorry guys if my Qs were confusing.

I'm going to try using Source first, So what apps do I need to download to start using it? I hear something like Hammer, what is it?

Thanks guys !!
0

Share this post


Link to post
Share on other sites
Do you own a source engine game on steam?

If so then open your steam library. Next to the search button theres a little white bit of text that says "All games", click the arrow next to it and in the dropdown click on tools. Look for source SDK and there are 3 options. I believe you need to install "Source SDK" as a minimum, The other 2 rely on its presense. Recommended is to install all 3.

If you don't own a valve made source game on steam I don't think your allowed to use the Source SDK.
0

Share this post


Link to post
Share on other sites
[quote name='JETerán' timestamp='1349386945' post='4986917']
Source Engine can I have some of this assets for my use?
[/quote]
No, they are copyrighted materials. You can make your own rooms in the hammer level editor.[quote name='JETerán' timestamp='1349386945' post='4986917']
I can do it and export it from 3ds max right?
[/quote]
Source and UDK both use their own level editors.




To be honest you seem to be a total newb. Starting in 3d with no programming or game experience is the worst choice you could ever make. Both source and UDK are professional tools aswell and not aimed at beginners.
0

Share this post


Link to post
Share on other sites
[quote name='6677' timestamp='1349547644' post='4987463']
Do you own a source engine game on steam?
[/quote]
Hey thanks so much for your response. Indeed I have L4D2 right now, and I already downloaded the Hammer and all the apps needed to make my own mods.

[quote name='6677' timestamp='1349547779' post='4987465']
To be honest you seem to be a total newb
[/quote]Hey, thanks too for your response.

Yes I'm actually a total noob. I'm a good programmer (have a BS in CS) and I have some very small games on the net, but I want to make some mods for myself. I used for many years 3ds max so that's why my question. But I found Hammer very similar.

I'm already making my first things. I found that Valve has a great dev forums over there; even tho I will be around.

Thanks guys !!
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0