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omidh

Android Game Development, Where should i start?

15 posts in this topic

Hi, I'm really interested in making 2D games for smartphones (specially android) but don't know where to start and what to learn. I'm only know some c++ basics, Should i continue learning c++ or pick another language? What should i do after i learned that language? How much time it takes to learn every necessary things? Help me please, Thanks [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Edited by omidh
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Ah this is a good place where I can ask a question about android as well. (this question continuous on the OP's question)
Android games give you profits. But how much? I can't find everywhere how much % you get from each buyer.

Assume, I've written an android game that costs 1€ on the android store. My game is decent so I have 10 000 people buying my game. How much profits will I have? Would be nice if someone could answer on this. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]


~EngineProgrammer
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Nice answer, Thank you [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
It seems learning c++ is better, But after that i need use a game engine, right? is there any game engines that use c++ language, be 2D and for android?

What people use for creating 2D sprites? some people said "adobe photoshop" but it's so huge! Edited by omidh
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I don't like Java, i'm more comfortable with c++, Can you recommend some books?
Thanks you answers is very good :)
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Some libraries that are c/c++ like allegro that can run on android might be a good option for you. It's either allegro can do it or they are working on it. Either way Idk how it works, but I would check it out. Someone else might know some more libraries that can do the same thing.
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Oh, and don't forget to check the [url="http://www.gamedev.net/page/reference/faq.php/_/mobile-console-development-r10"]Mobile and Console Development forum faq[/url]. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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If you want to develop apps for Android go with Java, if you want to write games then go with C++. C++ will alow you to support a wide variety of platforms other than Android and from your post it does say you are interested in smartphone development not just Android.

A good book to get you started would be this one:
http://www.amazon.com/Graphics-Programming-Android-OpenGL-Programmer/dp/1119975913/ref=sr_1_1?ie=UTF8&qid=1349517217&sr=8-1&keywords=Game+and+Graphics+Programming+for+IOS+and+Android+with+OpenGL+ES+2.0

It goes through all the steps of writing an engine that supports Android and iOS and then creating a FPS with the engine.

If you would like to use an off the shelf engine then I can highly recommend either Cocos2d-x which is a C++ version of Cocos2D that supports Android BB10, iOS, WP8 and a couple of others or the RIM gameplaySDK which is a lightweight framework that supports Android, BB10, iOS, PC and Mac development.
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As jbAdams says, the smart way into Android development is Java. Java is the native language of the platform, and using it means that you'll be programming to the strengths of the platform, rather than fighting its peculiarities.
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Did you consider Moscrif SDK? It is based on JavaScript, so no need to learn any advanced language like C++ or Java and the result is the same as the code will be transformed to native. Moreover, you will be able to reach much bigger audience with your game because the game will be ready of Android, iOS and other platforms. There is a free license available without any hidden fees.

Here is the official website: [url="http://moscrif.com"]http://moscrif.com[/url]
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Thank you but i don't like Java!
I take a look at Cocos2d, It seems suitable for me, Cross platform and use c++ [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

I have a huge and detailed book, C++ primer plus, Fifth edition by Stephan Prata, Is it good? Edited by omidh
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[quote name='omidh' timestamp='1349603230' post='4987636']
I have a huge and detailed book, C++ primer plus, Fifth edition by Stephan Prata, Is it good?
[/quote]
Yes, that's an [i]excellent[/i] book.
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Depending on the size of your project, you could always hire a company to develop the app for you. Besides learning your programming language of choice, continue to stay on top of the latest happenings in mobile development!

Zco corporation has a regularly updated blog that tracks trending mobile app dev issues: http://blog.zco.com/
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