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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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cwkolo

Retrieving game assets from artists

3 posts in this topic

So I've been working on a game team for a few months now as the only programmer, and we're working on a relatively simple 2D game. I've recently finished enough work to where we can start loading game assets into my engine and actually make the game using the tools I've made. Since this is my first group game project, I knew I was going to run into some issues that I wouldn't have been able to plan for, because I couldn't have known they'd exist.

We've kept our project pretty under-wraps, and we've all signed an NDA, so we're very protective of every bit of information about our game, especially the art assets. I've never been a server programmer, and I've never worked on database or anything to do with networking before, so I'm wondering if there's a simple solution where the artists can store and share assets with me and the other artists.

Basically - is there any kind of tool I can use, such as a 3rd party program or some online resource, so that we can share the assets cheaply and efficiently? I looked into SVN and Git and I feel they'll just confuse the artists to no end.

Thanks ahead of time for your help, I've lurked on this site for years and this is my first post :)
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Use [url="http://db.tt/gY1ddH92"]DropBox[/url]. It's free, and you get 2GB space for free. Very easy and convenient to use, and looks and acts like a regular folder on your computer, except that anything put in the folder syncs automagically with every other DropBox folder on other computers that use the same account.

[b]Real example:[/b]
I have an account, and I have 3 laptops and one desktop on the same account. Everybody putting anything into any of those computer's dropbox folders, automaticly syncs it with the others. Only items within the dropbox folders are synced - other folders aren't synced.

[i]-> You could have everyone on your team share one dropbox account.[/i]

I also have a sub-folder in my dropbox folder, that is "shared" with a friend's account. My entire dropbox is still private from the friend, and his is private from me, but our one shared sub-folder is synced between us.

[i]-> You could have everyone on your team have their own dropbox account, and "share" a certain subfolder.[/i]
([size=2]This is the preferred method, since they might already have a DropBox account, or will want their own after this[/size])

It's really the easiest thing in the world. No setup hassle - just install, and put stuff in the folder. Have each member of your team use [url="http://db.tt/gY1ddH92"]this link[/url], and I and each teammate get increased free space (500mb extra per referral).
Or, [i]you[/i] sign up using [url="http://db.tt/gY1ddH92"]my link[/url] (getting both of us an extra 500mb), and have each of your teammates use [i]your link[/i], getting you an additional 500mb per teammate, and each teammate an extra 500mb.

PS: By doing certain promotional offers from DropBox, you can get more than 2GB for free. I have 6.8GB free space - and I've never got any referral signups or spammed anyone with email invites, or had to post anything on twitter, or anything like that. [url="https://www.dropbox.com/help/287/en"]Here's how you can earn an extra 3GB[/url]. Edited by Servant of the Lord
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Thank you very much, I didn't realize DropBox had a free option, and I feel a bit silly now for not checking. I'll be sure to use your link :)
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Using dropbox would both cover your sharing issues and also covers you for that one day you turn up to work or school and have forgotten your memory stick. I use dropbox instead of a memory stick quite a bit now. Of course that is reliant on internet access
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