• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
game of thought

Development sites for older consoles?

4 posts in this topic

Like from before xbox 360, wii etc.. Many of the sites in the faq seem to be unrecognisable as for the subject they were put up their for, atleast when i tried the dreamcast ones. Also, the faq is seven years old and i was wondering if new sites had been established or older ones shut down.

Thank you for your time.
0

Share this post


Link to post
Share on other sites
None of those are "old" consoles. They are the current shipping generation.

For X360 there is the XNA, which is a sanctioned way to develop for it.
For PS3 or Wii there are various Homebrew sites that two seconds of google will find for you.


Developing homebrew on modern consoles is much more difficult than on previous generations. Homebrew GBA and homebrew Dreamcast were much easier both in terms of development resources required and depth of understanding required to make something entertaining.
0

Share this post


Link to post
Share on other sites
[quote name='frob' timestamp='1349477662' post='4987276']
None of those are "old" consoles. They are the current shipping generation.
[/quote]He said before xbox 360 etc. So he's after PS2, xbox, gamecube etc.

There doesn't seem to be much interest in the older consoles. Wii and xbox 360 are the easiest to homebrew for in the current gen. PS3 can have homebrew too. XNA on 360 if your willing to pay the developers license (which I think is $99) is officially sanctioned too and won't void console warranty.


Is there any particular reason for the older consoles or do you just not own newer ones?
0

Share this post


Link to post
Share on other sites
The main reason is is that i want to create games for older systems is to learn low level programming and learn how best to optimise my code.
0

Share this post


Link to post
Share on other sites
The kind of optimizations that worked on older hardware are now effectively [i]slow downs[/i] in newer hardware, so don't expect to learn modern optimization from that (unless it's stuff like memory cache, that thing got exacerbated over time).

NES stuff: http://www.nesdev.com/
Mega Drive stuff: http://gendev.spritesmind.net/

...although if you go with the latter I should probably warn you to be wary of what some people say. I know I shouldn't badmouth people, but I lost count of how many times some things were suggested that in practice will slow down the system (like suggesting that games don't need DMA despite being the best method to upload graphics to screen, or saying that bytes are slower than words when in reality they take up the same amount of time to process with the 68000, etc.).

Also for some reason now there's a trend of wanting to use raw VGM dumps for background music... you can imagine how well that's going to work (a lot of space usage, none of the VGM players can do sound effects). Actually there are only two sound engines as far as I know that are competent enough to do both background music and sound effects, and one of them is discontinued and requires signing a NDA to be used =/ (the other one is 100% free though)

NES homebrew development seems more active though, in fact a port of a Flash game is coming out the next 10th, so maybe you may have an easier time there when it comes to getting help.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0