• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
DavidGArce1337

Complete Beginner to Flash Development and Actionscript 3

6 posts in this topic

Hello, just have a few questions. Interested in learning programming of Actionscript 3 and Next.

1- Is Flash Builder worth the $250 and $700 for the Standard and Premium editions?
Saddened they do not have a Student discount for it. I can get the whole CS6 Master Collection for $800 tho =/ Might as well do so, in time, no?

2- Is there an alternative, free or otherwise, that won't limit me in anyway? Flash Develop?

3- Do you recommend any books for learning Actionscript 3 and/or Programming in general, something that would help me in the long run?
I like books, there are many on Amazon. Still, not sure which would be good to completely begin with.

4- Other resources or tips or whatever you would like to tell me?
(Hopefully, not about HTML5 or other technologies [img]http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif[/img])
0

Share this post


Link to post
Share on other sites
Flash Develop is more than you need at this point in the ballgame, and if later you want to invest in Flash Builder you can do that. But I'd focus on the learning AS3 side of things. There are several quality books from O'Reilly books, and it really depends on whether or not you are just beginning or have experience with programming with other languages already.
0

Share this post


Link to post
Share on other sites
Completely new to it all. My concentration is on Networking Technology, some programming classes but haven't taken none yet.
But I like the position of Flash, I'm interested on it.

Which of the O'Reilly books would you recommend and why, if you can? I'll get a few anyways...got the money for my learning. Just don't want to "waste" much of it.

(EDIT: I'm interested in Adobe AIR, very much!)

~Thank you for the response! Edited by DavidGArce1337
0

Share this post


Link to post
Share on other sites
Essential Actionscript 3.0 is a great book and Foundation Actionscript : Making things move is another.

Actionscript 3.0 Cookbook is good, as it covers some of the more common tasks you might run into and the best way to do them with AS3. But I wouldn't consider it a good first book for someone completely new to programming.
0

Share this post


Link to post
Share on other sites
Definitelly go with FlashDevelop if you are on Windows.
Actionscript 3.0 is not that hard to get good at, and I would recommend you to start with Stage3D and the Starling framework, it's pretty simple GPU accelerated and has a lot of good resources to learn from -

http://www.actionscript-facile.com/wp-content/uploads/downloads/2011/10/Introducing_Starling-rev_1.0.pdf
http://www.gotoandlearn.com/play.php?id=147
http://forum.starling-framework.org/
1

Share this post


Link to post
Share on other sites
Alright, I got FlashDevelop. Went for the book "Learning ActionScript 3 by Rich Shupe, O’Reilly" as on my searches someone recommended it over the "Essential" one because its a step above in "freshness of content". If it fails, I'll get another one...

IgnatusZuk, Its my first programming experience and programming language to want to try start with. You really recommend working with Graphics Frameworks so soon?
0

Share this post


Link to post
Share on other sites
I'd recommend starting with the resources that Adobe provide. Get familiar with the ActionScript 3.0 Developer's Guide and ActionScript 3.0 Reference, go through some of their tutorials, then maybe start reading a book about progamming in general, not AS3 specific.

[url="http://help.adobe.com/en_US/as3/dev/index.html"]http://help.adobe.com/en_US/as3/dev/index.html[/url]
[url="http://www.adobe.com/devnet/actionscript.html"]http://www.adobe.com/devnet/actionscript.html[/url]
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0