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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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infernapelover

Flash? Javascript? C++?

3 posts in this topic

I've been doing C++ for about 7 months now. C++ is great, but its a complex for a beginner to just straight out make a game. Another thing I noticed was that C++ is not web-based. So i looked for simple and web-based and found flash and javascript, what else is there?
I still want to learn the powerful C++ though, will flash be easy to learn for me? My overall questions are:
1) Is it worth learning a more web-based simple language alongside c++?
IF SO:
2) What language (eg.Flash) works best and why?
3)How do I get started with this language, will this language be easy to learn for somebody who knows c++?
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1. Sure, why wouldn't it be? C++ will be of little use to you in itself when writing client-side web scripts, so knowing javascript will be very useful

2. Little note: Flash is not a language in itself, but a platform. Flash uses a scripting language called actionscript which is a dialect of ECMAScript, which makes it a relative of javascript as javascript is also an ECMAScript dialect. Which language to learn will be up to what you want to do with it. Flash is a platform mostly for multimedia content (mostly inside a web browser) while javascript is also suitable for general-purpose client side scripting for web browsers.

3. You get started with it like with any other language, look for learning materials (books, tutorials, online references, etc.). Knowledge of C++ should provide you with a good understanding of general programming, so it shouldn't be too hard for you to pick it up.
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I personally used ActionScript for over 6 years, have to say it was fairly simple to start with, learn pretty much all of the common programming techniques.
Only now do I feel comfortable going into C++ which is a bit harder, but still a piece of cake to understand because of previous experiences.
I did however feel that Flash Games in general are a bit limited, which is why I'm going into C++ now, but don't get discourages. Actionscript 3.0 with all the new updates and the newly added Stage3D you have amazing performance, proper 3D graphics support and best of all you can create games for smartphones.

Ignatus Zuk
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[quote name='infernapelover' timestamp='1349562470' post='4987513']
Another thing I noticed was that C++ is not web-based
[/quote]

It is still in its infancy, but you may want to take a look at WebGL
[url="http://en.wikipedia.org/wiki/WebGL"]http://en.wikipedia.org/wiki/WebGL[/url]
It is a subset of OpenGL that you can access via JavaScript, via Web browser. If you want something more "web based", maybe take a quick look at it.
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