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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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D.V.D

Freeglut won't install on VC 2010 win 7 64bit

3 posts in this topic

I found this link for installing freeglut already compiled on windows 7 64 bit but when I run through the installation I get a whole bunch of link errors for every glut/gl function called. The error is Link2019: unresolved external symbol (function name...etc). I tried looking everywhere throughout the internet and I just can't find a answer to this problem. I downloaded the first link MSVC freeglut, I created a folder in Common Files called MSVC and put the libs and includes in that folder. I linked them like said in the readme for the downloaded freeglut to the project and VC recognizes the header but none of the functions that come with freeglut work at all. They all give the link error posted above. The reason Im using freeglut and not glut is because im following a tutorial online and they happen to use functions from freeglut that don't seem to be in glut.h. Can anyone help me? I also added a bin folder with the DLL in the common files/MSVC/freeglut folder I created and added that path to the enviornment path. I still get the same errors though. Can anyone help?

EDIT: I ran normal Glut with no problem but it seems that Im having trouble running GLEW as well. I put all the files into their locations with the same Link error displayed for glew too. Edited by D.V.D
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Can you provide a tiny sample (e.g. with only a call to glutInit) and show us the command line(s) being used to compile and link?
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I used this code to create a blank window and I compiled under VC2010 so I just built my project. Not sure about any command lines being used just the default build and run on VC2010.


#include <GL/freeglut.h>


static void RenderSceneCB()
{
glClear(GL_COLOR_BUFFER_BIT);
glutSwapBuffers();
}

static void InitializeGlutCallbacks()
{
glutDisplayFunc(RenderSceneCB);
}


int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA);
glutInitWindowSize(1024, 768);
glutInitWindowPosition(100, 100);
glutCreateWindow("Tutorial 01");

InitializeGlutCallbacks();

glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

glutMainLoop();

return 0;
} Edited by D.V.D
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