FW1FontWrapper kills fps

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1 comment, last by noatom 11 years, 6 months ago
So I decided to use FW1FontWrapper for showing some text in my small game.

The function:

[source lang="cpp"]void drawText(ID3D11Device *pDevice, ID3D11DeviceContext *pContext) {
IFW1Factory *pFW1Factory;
HRESULT hResult = FW1CreateFactory(FW1_VERSION, &pFW1Factory);

IFW1FontWrapper *pFontWrapper;
hResult = pFW1Factory->CreateFontWrapper(pDevice, L"Arial", &pFontWrapper);

pFontWrapper->DrawString(
pContext,
L"Text",// String
12.0f,// Font size
100.0f,// X position
50.0f,// Y position
0xff0099ff,// Text color, 0xAaBbGgRr
0// Flags
);

pFontWrapper->Release();
pFW1Factory->Release();
}[/source]


That function gets called every time a frame is being draw!

My game usually runs at 300+ fps,with that function being called every time a frame is being draw it gets down to 3-4FPS!

Any solution?
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very easy.. do not create the wrapper in every call, just create when the application starts and get rid of it when you close it.

You are not creating a DX device at every frame arent you? Why would you do that with the font wrapper?

Stefano Casillo
TWITTER: [twitter]KunosStefano[/twitter]
AssettoCorsa - netKar PRO - Kunos Simulazioni

damn...that was a very dumb question wasn't it? Anyway,works,thx biggrin.png 300 fps are normal...

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