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Chilling

Unity
Things that are "bad" to do, but go unnoticed

5 posts in this topic

Hey,

I've been scripting/programming for a few years now, and I seem to be progressing rather well. I can do things comfortably and a lot easier than I could before.
I've used C# with XNA a bit, and UnityScript/C# with Unity. I'm familiar with the Unity engine.

However, I didn't really go by the suggested routine: make a simple game and move up. People here frequently suggest that new programmers make a small game, like a Pong game, then move on to something a bit harder. I didn't do that; I just stumbled around making some pieces of a dozen different projects without ever finishing any of the projects. I didn't focus very well, and got sidetracked on lots of stuff.

Now I'm wondering if maybe this entire time, I've been making a lot of mistakes in programming that I couldn't notice, due to my indirect approach at programming.


However, I'm not entirely sure how to go about figuring out if I actually am making mistakes that I don't notice.
I can't just dump a bunch of code on the GameDev community and say "Hey, is there a more efficient way of doing all of this?", and if I try to show smaller blocks of code, how would I know which pieces to show?


So the question is, am I just being paranoid, or should I be worried that I might be doing things wrong without even realizing it? If the code works, does it really matter if I could have done it in 3 less lines, or with 1 less 'if' statement?

Hopefully this doesn't sound completely stupid...I'm just fretting because I've been coding alone for a while, thinking I've been learning and getting better, without really having any 'confirmation' of that by more experienced coders.

Thanks for reading, any help you can give would be appreciated!
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Start reading books.. They will teach you alot about how to do things right.. Read forums.. use chat.. join a project or start one with a friend or someone online..

Whenever you are unsure of some piece of code, post it on the forums here and describe what you are thinking and ask for suggestions for improvements.

Its always a good idea to start on a project thats possible to finnish. Then its easier to keep the motivation and focus.

You'll never know how to do everything 100% correctly. Keep coding and you'll continue to learn untill you die ;) Edited by Nanook
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Thanks for the advice and reassurance!

I think I've picked up on most of the stuff as I went. I don't have as many problems with syntax anymore.

I didn't want to read a tutorial because I didn't think I'd need it, since I already knew a good bit of the general programming syntax from my previous experience. When I was getting into C# from UnityScript, I had noted on a few of the syntax differences already from reading other people's C# code briefly; for example, I knew how to declare variables and functions in C#. So I went with it, looking up the errors I got as I went. Using Google, I soon learned that C# was a bit more strict with value types, and I learned how to typecast and put the 'f' suffix at the end of doubles to turn them into floats. So I picked up simple stuff like that as I went on, rather than reading a tutorial from the get-go (which would probably be a 'cleaner' way of learning).

I'll get into the MSDN tutorials as suggested to fill in the gaps.
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Hi.
How to tell if your a good programmer.
if(project is woking how it was designed too 100% of the time)
if(computer is in the same state it was in before you start exe)
return yes you are going ok.
else
return read some books
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