• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
tom_mai78101

ResourceNotFoundException, erratic Power key behavior, and wrong Android OS orientation

2 posts in this topic

This is what happens when I encountered a ResourceNotFoundException after pressing the Power key while running my Activity. Note, I have set my Activity layout orientation to Landscape mode before crashing it explictly with the Power key.

[img]http://i.imgur.com/EbALC.png[/img]

I'm unable to handle the Power key and don't really know why I keep having ResourceNotFoundException when dealing with this sort of thing.

Code for handling Power key:

[source lang="java"]@Override
public boolean onKeyUp(int keyCode, KeyEvent e) {

//renderView is SurfaceView subclass that handles the game and such.

switch (keyCode) {
case KeyEvent.KEYCODE_MENU:
if (renderView.isGamePaused())
renderView.unpauseGame();
else
renderView.pauseGame();
break;
case KeyEvent.KEYCODE_BACK:
return super.onKeyUp(keyCode, e);
case KeyEvent.KEYCODE_SEARCH:
break;
}
return true;
}

@Override
public boolean onKeyDown(int keyCode, KeyEvent e) {
switch (keyCode) {
case KeyEvent.KEYCODE_HOME:
case KeyEvent.KEYCODE_SEARCH:
break;
}
return true;
}

@Override
public void onCreate(Bundle bundle) {

//Some codes not related to handling Power key........

IntentFilter filter = new IntentFilter(Intent.ACTION_SCREEN_ON);
filter.addAction(Intent.ACTION_SCREEN_ON);
BroadcastReceiver screenreceiver = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
if (intent.getAction().equals(Intent.ACTION_SCREEN_OFF))
PlayActivity.this.onPause();
else if (intent.getAction().equals(Intent.ACTION_SCREEN_ON))
PlayActivity.this.onResume();
}
};
this.registerReceiver(screenreceiver, filter);

//Some other codes. Again, not related........
}[/source]

The ResourceNotFoundException logcat error is given below. I suspected it has to do with being unable to load a resource while the Android smartphone isn't powered, but I'm not too sure about that.

[source lang="plain"]
10-08 16:03:04.153: W/ResourceType(30117): Failure getting entry for 0x7f030002 (t=2 e=2) in package 0 (error -75)
10-08 16:03:04.153: D/AndroidRuntime(30117): Shutting down VM
10-08 16:03:04.163: W/dalvikvm(30117): threadid=1: thread exiting with uncaught exception (group=0x40aaf228)
10-08 16:03:04.173: E/AndroidRuntime(30117): FATAL EXCEPTION: main
10-08 16:03:04.173: E/AndroidRuntime(30117): java.lang.RuntimeException: Unable to start activity ComponentInfo{nttu.edu/nttu.edu.activities.MenuActivity}: android.content.res.Resources$NotFoundException: Resource ID #0x7f030002
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2194)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2229)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.app.ActivityThread.handleRelaunchActivity(ActivityThread.java:3791)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.app.ActivityThread.access$700(ActivityThread.java:139)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1265)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.os.Handler.dispatchMessage(Handler.java:99)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.os.Looper.loop(Looper.java:154)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.app.ActivityThread.main(ActivityThread.java:4945)
10-08 16:03:04.173: E/AndroidRuntime(30117): at java.lang.reflect.Method.invokeNative(Native Method)
10-08 16:03:04.173: E/AndroidRuntime(30117): at java.lang.reflect.Method.invoke(Method.java:511)
10-08 16:03:04.173: E/AndroidRuntime(30117): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784)
10-08 16:03:04.173: E/AndroidRuntime(30117): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551)
10-08 16:03:04.173: E/AndroidRuntime(30117): at dalvik.system.NativeStart.main(Native Method)
10-08 16:03:04.173: E/AndroidRuntime(30117): Caused by: android.content.res.Resources$NotFoundException: Resource ID #0x7f030002
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.content.res.Resources.getValue(Resources.java:1113)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.content.res.Resources.loadXmlResourceParser(Resources.java:2353)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.content.res.Resources.getLayout(Resources.java:952)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.view.LayoutInflater.inflate(LayoutInflater.java:394)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.view.LayoutInflater.inflate(LayoutInflater.java:352)
10-08 16:03:04.173: E/AndroidRuntime(30117): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:269)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.app.Activity.setContentView(Activity.java:1885)
10-08 16:03:04.173: E/AndroidRuntime(30117): at nttu.edu.activities.MenuActivity.onCreate(MenuActivity.java:25)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.app.Activity.performCreate(Activity.java:4531)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1071)
10-08 16:03:04.173: E/AndroidRuntime(30117): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2150)
10-08 16:03:04.173: E/AndroidRuntime(30117): ... 12 more
[/source]

Would anyone liked to provide hints on this? Thanks in advance. Edited by jbadams
Restored original post contents from history. Please do not try to erase a topic after submission.
0

Share this post


Link to post
Share on other sites
FYI, we don't delete topics at user request. If you've solved this issue yourself you might consider sharing your solution so that others may potentially benefit.
0

Share this post


Link to post
Share on other sites
[quote name='jbadams' timestamp='1349695883' post='4987952']
FYI, we don't delete topics at user request. If you've solved this issue yourself you might consider sharing your solution so that others may potentially benefit.
[/quote]

Uh, now I got to upload the last 2nd picture showing a similar error again. I'll be moving on... Edited by tom_mai78101
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0