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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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menyo

free backup cloud services?

3 posts in this topic

Hi

I am looking for a backup service and since there are a lot of free ones i think there is no need to pay for a premium package. I would like to here some thoughts and experiences of you guys on the various products out there. Here are some points i value most.

1. automatic/schedualed backup from specified maps.
2. Size i would like to have at least 5gb but 10gb+ will save me for the future.
3. Savety, obviously i like the service to excist in 10 years from now. I know there is no guarantee but some aproval counts too.

I have read some services offeted like 25 to 50 gb but then worked this down to less then 10 gb for new users. I might go with a newer service because of this reason. Obviously the credibility of a new service is low but security is not that important. File size is, the more the better.

Thanks,
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In my opinion, the speed, credibility, and reliability of a USB drive cannot be beaten. There's nothing like something where you can pull the plug and put it into your pocket or into a safe.

"Cloud" is a stupid marketing gag that surprisingly many people seem urged to follow, but it's really just that... stupid.

Say you have a typical DSL internet access (which is asynchronous). This will let you upload something around 100 kiB/s (or less). Now try and make a 10 GiB initial backup, that's 1 day 4 hours, assuming you do nothing else at all. Say you have a 100 or so megabytes of modified data every day, which isn't an awful lot. The backup software might compress it down to 50 megabytes, but this still saturates your line 100% for around 8 minutes.

And then, you don't even own the data -- you're at the mercy of some company who might give you access or might not. Or who might be sold (including all servers and all data on them) or go bankrupt next week, or have the passwords of a hundred thousand users (including yours) compromised. Which of course never happens to any serious company, except the 3-4 cases every year that you get to read about.
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I use CrashPlan (Plus, which isn't free). They've got a free version that lets you back up to a local drive or to another computer. The Plus version just lets you back up to their cloud storage. You can compare some [url="http://en.wikipedia.org/wiki/Comparison_of_file_hosting_services"]file hosting services[/url], some of which auto-sync with you computer in place of a full backup solution.

[quote name='samoth' timestamp='1349692093' post='4987938']
In my opinion, the speed, credibility, and reliability of a USB drive cannot be beaten. There's nothing like something where you can pull the plug and put it into your pocket or into a safe.

"Cloud" is a stupid marketing gag that surprisingly many people seem urged to follow, but it's really just that... stupid.
[/quote]
It's not [i]that[/i] stupid. It can be stupidly applied, but having my data back up to multiple servers on the cloud distributed across the globe is nice reliability. What if someone uses an external drive as their backup and wisely stores it in a fireproof safe, but there's a flood that completely wipes out their home? Good bye data. Or what if something happens while they're backing up and their backup drive and their computer are destroyed or stolen? Good bye data. Data redundancy with geographical distribution is what really makes "cloud" storage desirable.

[quote name='samoth' timestamp='1349692093' post='4987938']
Say you have a typical DSL internet access (which is asynchronous). This will let you upload something around 100 kiB/s (or less). Now try and make a 10 GiB initial backup, that's 1 day 4 hours, assuming you do nothing else at all. Say you have a 100 or so megabytes of modified data every day, which isn't an awful lot. The backup software might compress it down to 50 megabytes, but this still saturates your line 100% for around 8 minutes.
[/quote]
If that's your connection speed, then sure, the cloud probably isn't for you. But I've got an upload speed of about 6 Mbps, which means I can upload about 21 gigabytes during the night when no one is using the network anyway.

[quote name='samoth' timestamp='1349692093' post='4987938']
And then, you don't even own the data
[/quote]
Uhh... yeah you do.

[quote name='samoth' timestamp='1349692093' post='4987938']
you're at the mercy of some company who might give you access or might not.
[/quote]
Chances are you've signed some kind of contract with them, in which case they are likely required to give you access. Sure, things like network issues can temporarily prevent access, but it's not like the company can throw a temper tantrum and refuse to give you access anymore.

[quote name='samoth' timestamp='1349692093' post='4987938']
Or who might be sold (including all servers and all data on them) or go bankrupt next week, or have the passwords of a hundred thousand users (including yours) compromised. Which of course never happens to any serious company, except the 3-4 cases every year that you get to read about.
[/quote]
These are real possibilities, and should be considered.

Here's how I do it: the main computers in the house back up with CrashPlan+. One of these computers is a Linux server that acts as by git home server. I work on my laptops, push my code home to my home server, and it gets backed up during the night to CrashPlan. It's nice because I have a local server to act as my git server, but I also get cloud storage in case that computer ever dies. Plus it's all automatic, so I don't even have to think about it.

Most of the work I do with non-code files already happens on the cloud with Google Docs or Lucid Chart. Pictures and media files get put onto one of the home machines and backed up with CrashPlan, as well as any documents my parents have saved. Edited by Cornstalks
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I am aware of the risks. But i will make other backups too, just not that regularly seems to be the case. It is just nice to have your most important data somewhere stored on the web where you can always access it. If it gets lost then bummer, maximum a months worth of work gone but thats better then having nothing.

99% of the nights i have my PC running, most of the times not even doing something so i could just as well use this time to upload some of my work.

I just need to backup some maps, like all my web projects and the current programs i am working on. So no need to backup my whole disk. Some extra GB's are welcome so i can backup my photo's and art on the cloud server too.
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Google Cloud gives u 5 gigs free. It works like DropBox, it uses a small client which syncs whatever you put in a particular folder. It might meet your needs.
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