Archived

This topic is now archived and is closed to further replies.

Fractile81

Number of Players vs. Latency

Recommended Posts

I''m new to network programming and have stumbled upon a concern that really gets to me involving player load. I assume that player load can be directly related to the amount of information which needs to be sent across the line times the number of players. i.e. The smaller the packets, the more people a server could handle. So, the question: How would one program for 100+ pepole on a server? I don''t know if that''s a reality for a single server or not. Could someone please shed some light on this for me? Thanks a bunch. ~Fractile81

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.