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Number of Players vs. Latency

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I''m new to network programming and have stumbled upon a concern that really gets to me involving player load. I assume that player load can be directly related to the amount of information which needs to be sent across the line times the number of players. i.e. The smaller the packets, the more people a server could handle. So, the question: How would one program for 100+ pepole on a server? I don''t know if that''s a reality for a single server or not. Could someone please shed some light on this for me? Thanks a bunch. ~Fractile81

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