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2D Animation Scripting

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I posted this in the graphics section and recieved no replies, so maybe I'll have better luck here!

I've been working on a 2D RPG in XNA. While browsing tutorials and videos, I've heard them mention doing animation in a seperate script file. Since tutorials are always brief and never indepth, the following questions persist:

1) Are scripting languages faster than C# for animations? Is that why we would want to use them?

2) Is this only for time/movie like animations and not animations that require input (such as pressing up to animate my sprite to move up compared to a cut scene that plays regardless of input).

3) Good, possible, and best scripting lanuage to use for animation?

4) Any other reason to use scripts in a game?

Thanks!

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I found using scripting for animations is better than an animation data format. It tends to give more control and there always ends up some state you want to pull off your format doesn't allow.

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