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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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wocky

Salvation Prophecy: A Military Space Epic

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[img]http://www.salvationprophecy.com/extra_images/salvation_prophecy_title_small.jpg[/img]

Hi game dev folks,

I wanted to announce my completed sci-fi game, Salvation Prophecy. It was made using mostly open source or free middleware. (It uses Ogre3d, the same graphics engine as Torchlight.) It's a single player game for PC, and hopefully linux soon.

Salvation Prophecy is a broad-scope space epic which allows you fly ships, land on planets, gain ranks through combat and exploration missions, and eventually rise up to command the strategy of your faction.

[img]http://www.salvationprophecy.com/extra_images/salvation_prophecy_11_space_battle_2_small.jpg[/img]
[i]screenshot: space battle[/i]

In space, you have full 3D movement. Space missions are usually combat between two large fleets, as an invading fleet attempts to destoy an enemy space station. This part of the game was influenced by popular space sims like Freelancer.

[img]http://www.salvationprophecy.com/extra_images/salvation_prophecy_3_planet_battle_small.jpg[/img]
[i]screenshot: planet battle[/i]

Planet missions are also centered around large battles. You are carried by drop ship to the enemy planet to assault an enemy colony. This plays like a high-action 3rd person shooter, with different weapons, stims, and skills to choose from during combat.

[img]http://www.salvationprophecy.com/extra_images/salvation_prophecy_command.jpg[/img]
[i]screenshot: faction command interface[/i]

As you complete missions, you advance rank. If you reach faction commander, you take over the strategic aspect of your faction. You manage your resources to build new colonies, space stations, and military units. Resources are gained by building and controling colonies on planets. As commander, you also plan the attacks launched by your faction.

The action of the game is all real-time. Battles and other events will occur throughout the galaxy.

[img]http://www.salvationprophecy.com/extra_images/salvation_prophecy_6_alaydro_small.jpg[/img]
[i]Screenshot: alien planet[/i]

The title of the game, "Salvation Prophecy", refers to an apocalyptic prophecy foretelling the destruction of all earth's children. Through a number of missions to explore distant alien planets, the mysteries of the prophecy are slowly revealed. You learn secrets and gain powers by talking to the remnants of long dead races. Through this, you learn that mankind's galactic wars are the least of our problems, and something far more dangerous is yet to come.

[img]http://www.salvationprophecy.com/extra_images/salvation_prophecy_characters.jpg[/img]
[i]Factions: Drone Unity, Free Nations, Salvation, Wyr[/i]


You can watch video and see more screenshots on my [url="http://steamcommunity.com/sharedfiles/filedetails/?id=92962546"]Steam Greenlight page[/url]
If this is your sort of game, or you just want to support a fellow indie dev, [b][i][size=4]please click this link and vote for Salvation Prophecy on Greenlight[/size][/i][/b]. I am relying completely on word of mouth, and indie game sites to market the game. I really appreciate the help!

The game is also available on [url="http://www.desura.com/games/salvation-prophecy"]Desura[/url] and [url="http://www.gamersgate.com/DD-SALVATION/salvation-prophecy"]Gamersgate[/url]

Salvation Prophecy webpage: [url="http://www.salvationprophecy.com"]www.salvationprophecy.com[/url]

Thanks for reading,
-Sean.
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