I made a ppt presentation, where i described a lot of optimization best practices. Almost everything i know.
You can find it here.
Feel free to post your proposals, bug reports and feedback ;)
P.S. English isn't my native language, so i will be thankful any comments about my writing style
iPhone Game Optimizations. Ultimate Guide
I have accumulated a vast stockpile of iOS and OpenGL ES 2.0 optimizations over several years and even I learned a few things here.
L. Spiro
L. Spiro
Thanks! I plan to write few articles, that will dive deeper into optimizations described here. Probably one article per weekend or two...
A few slides were a bit ambiguous. You want to align to 4 bytes manually, or let GPU do it for you?
Thanks for the info Stix, it's quite a gold mine of information.
One tip that sounds a bit funny:
"Driver will pad your NPOT textures to next biggest POT value"
I never heard of anything like that. Just wondering it that's really true.
I did hear of a different bug regarding NPOT. If you have a NPOT width that isn't multiple of 4 it will allocate too much memory.
One tip that sounds a bit funny:
"Driver will pad your NPOT textures to next biggest POT value"
I never heard of anything like that. Just wondering it that's really true.
I did hear of a different bug regarding NPOT. If you have a NPOT width that isn't multiple of 4 it will allocate too much memory.
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