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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Devil's Cove Adventure Game is on Kickstarter

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Hello, we are [url="http://www.anarchyent.com"][b]Anarchy Enterprises[/b][/url], an indie developer. We would like to show you an adventure game we've been working on called Devil's Cove.

[i][b]Devil’s Cove[/b][/i] is a classic Point & Click adventure that takes place in a cursed harbor town, where an unknown evil is running rampant. The townsfolk thought it might be a plague, so they called in the expert who specializes in these kinds of things - the notorious Plague Doctor. But soon the town discovers the plague may be the least of their concerns, and they may have inadvertently let the devil in through the back door. When the game begins, you arrive at the dock - and it isn’t long before the local authorities stonewall your efforts to find out what’s going on. Their hands are certainly dirty... but have they all sold their souls?

We were inspired by Kickstarter successes like Broken Sword and Double Fine, which showed us there is still a demand for old-school adventure games. We always wanted to make this kind of game, but didn’t think there was a realistic way to get it published. In the past we’ve done a lot of casual games, either Hidden Object or casual adventure hybrids. But we’ve also wanted to make a more core-adventure game like the ones we still have fun playing, so we started a Kickstarter campaign to help us get it funded. If you would like to see an old-school, Point & Click/Tap adventure game (Mac/PC/iOS/Android/Linux), please check our Kickstarter page, watch our video and consider helping to fund our project!

[url="http://www.kickstarter.com/projects/313725596/devils-cove-adventure-game"][size=5][b]Kickstarter Page[/b][/size][/url]

[b]Project Updates[/b]
Update #1: [url="http://bit.ly/PEf0NJ"]Beware the Plague Doctor, plus Linux Support, UOYA and more[/url]
Update #2: [url="http://bit.ly/Syh0fq"]Behind the Scenes: Meet The Plague Doctor[/url]
Update #3: [url="http://bit.ly/RJECuU"]Behind the Scenes: Making Game Environments[/url]
Update #4: [url="http://bit.ly/Pkt9nb"]Devil’s Cove Avatars[/url]




[b]Devil’s Cove Around the web[/b]
[url="http://www.facebook.com/PlayAnarchyGames"]Facebook[/url] :: [url="https://twitter.com/PlayAnarchyGamz"]Twitter[/url] :: [url="http://playanarchygames.tumblr.com"]Tumblr[/url]

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